A shrimple yet versatile character controller/move helper that performs great
active 2024-09-01 → 2026-07-06 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 674 days from 2024-09-01 to 2026-07-06. Pushes: 88 total, peak 14 in a day. Pull requests: 8 total, peak 2 in a day. Issues: 19 total, peak 6 in a day. Comments: 12 total, peak 3 in a day. Stars: 10 total, peak 4 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| yuberee | 102 | 80 | 4 | 5 |
| SpiltBeanz | 5 | 0 | 2 | 3 |
| IMCraytex | 3 | 0 | 0 | 2 |
| MDFL64 | 2 | 0 | 0 | 0 |
| wheatleymf | 2 | 1 | 0 | 1 |
| Nolankicks | 2 | 0 | 1 | 0 |
| ceitine | 1 | 0 | 0 | 0 |
| trundlr | 1 | 0 | 0 | 0 |
| matekdev | 1 | 1 | 0 | 0 |
| Fortune117 | 1 | 0 | 1 | 0 |
| NotGaylien | 1 | 1 | 0 | 0 |
| CyberAgentz | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#19yuberee2025-08-02 11:08🐞 Player gets stuck on tiny ledge
- Issue#19yuberee2025-08-02 11:08🐞 Player gets stuck on tiny ledge
- Issue comment#19yuberee2025-08-02 09:55🐞 Player gets stuck on tiny ledge
- Pull request#18yuberee2025-06-08 13:39
- Pull request#18Fortune1172025-06-08 13:30
- Issue#17yuberee2025-04-20 23:09💡 Add presets
- Issue#16yuberee2025-04-20 23:09💡 Tweak default settings
- Issue#15yuberee2025-04-20 23:09💡 Platform support
- Issue#14yuberee2025-04-20 23:08💡 SurfaceVelocity support
- Issue#11yuberee2025-04-20 13:28💡 Collision trace should automatically scale with the GameObject
- Issue#12yuberee2025-04-20 13:24🐞 Hitting your head on an upside down 45° ramp will get you stuck/drag you upwards
- Pull request#13yuberee2025-04-20 13:23
- Issue comment#12SpiltBeanz2025-03-20 05:36🐞 Hitting your head on an upside down 45° ramp will get you stuck/drag you upwards
- Issue comment#12SpiltBeanz2025-03-20 05:35🐞 Hitting your head on an upside down 45° ramp will get you stuck/drag you upwards
- Issue comment#12SpiltBeanz2025-03-20 05:34🐞 Hitting your head on an upside down 45° ramp will get you stuck/drag you upwards
- Pull request#13SpiltBeanz2025-03-20 05:24
- Issue#12yuberee2025-02-18 19:35🐞 Hitting your head on an upside down 45° ramp will get you stuck/drag you upwards
- Pull request#10yuberee2024-12-25 21:55
- Pull request#10Nolankicks2024-12-23 14:22
- Pull request#9yuberee2024-10-25 18:08
- Pull request#9SpiltBeanz2024-10-25 07:47
- Issue#8MDFL642024-09-20 23:47Actual Movement Speed is Twice WishVelocity
- Issue#7MDFL642024-09-20 23:09Bad jump behavior with Zero WishVelocity
- Issue#6yuberee2024-09-15 19:04Add option to normalize velocity regardless of steepness
- Issue#5yuberee2024-09-15 19:04Sync Wish Velocity
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 10 stars here means stars gained during the window, not the repo's star count.