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Attempting to Create Simple Rts Implementation

active 2024-04-132024-04-17 (UTC)

Complete coverage26,741 / 26,741 hourly files (100%) · 2 absent upstream2023-08-152026-09-02 (UTC)
Events
21
Pushes
4
Pull requests
3
Issues
5
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 5 days from 2024-04-13 to 2024-04-17. Pushes: 4 total, peak 4 in a day. Pull requests: 3 total, peak 3 in a day. Issues: 5 total, peak 2 in a day. Comments: 0 total, peak 0 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
shawn-peery12430

Recent activity

Latest issues, pull requests and releases

  • Pull request#7shawn-peery2024-04-17 19:40
  • Pull request#6shawn-peery2024-04-17 19:27
  • Pull request#6shawn-peery2024-04-17 19:27
  • Issue#5shawn-peery2024-04-17 00:26
    Write in some AI ability for the player to fight against
  • Issue#4shawn-peery2024-04-17 00:08
    Have some obstacles that units can attack move to. Have obstacles have health. Can attack other units to kill the.m
  • Issue#3shawn-peery2024-04-16 23:16
    Make Right Click issue a Movement command on all selected units. Make sure movement is smooth.
  • Issue#2shawn-peery2024-04-16 23:14
    Make Simple Unit Selection
  • Issue#1shawn-peery2024-04-14 17:48
    Make a Unit that's similar to Zergling. Just have one static image for all animations for now. Make sure it's not a 1-1 match from the zergling

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.