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Snake1Byte/Fusion5vs5Gamemode

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Counter-Strike-like 5 vs 5 game mode for BONELAB Fusion.

active 2024-01-202024-05-25 (UTC)

Complete coverage26,486 / 26,486 hourly files (100%) · 2 absent upstream2023-08-152026-08-22 (UTC)
Events
104
Pushes
52
Pull requests
12
Issues
32
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 127 days from 2024-01-20 to 2024-05-25. Pushes: 52 total, peak 9 in a day. Pull requests: 12 total, peak 4 in a day. Issues: 32 total, peak 17 in a day. Comments: 1 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Snake1Byte9752121

Recent activity

Latest issues, pull requests and releases

  • Issue comment#18Snake1Byte2024-05-25 18:46
    Add Rexmeck's attachment system to SLZ guns inside buy menu
  • Pull request#34Snake1Byte2024-02-25 00:37
  • Issue#33Snake1Byte2024-02-24 13:06
    Do not start the game mode for the currentl client if a dependency is missing
  • Issue#31Snake1Byte2024-02-24 12:29
    Dying between RoundEndPhase and BuyPhase makes player's avatar "half-rag-doll"
  • Pull request#32Snake1Byte2024-02-24 12:29
  • Pull request#32Snake1Byte2024-02-24 02:33
  • Issue#31Snake1Byte2024-02-24 01:39
    Dying between RoundEndPhase and BuyPhase makes player's avatar "half-rag-doll"
  • Issue#19Snake1Byte2024-02-24 01:34
    Replace some event triggers with meta data changes
  • Pull request#30Snake1Byte2024-02-24 01:34
  • Pull request#30Snake1Byte2024-02-23 01:11
  • Issue#29Snake1Byte2024-02-22 23:50
    Reset the dynamic objects inside of the scene upon round number increment
  • Issue#12Snake1Byte2024-02-22 23:30
    Fix spectator/team switching bugs
  • Pull request#28Snake1Byte2024-02-22 23:30
  • Pull request#24Snake1Byte2024-02-22 21:04
  • Issue#22Snake1Byte2024-02-22 21:04
    Format Solution to target C# Langauge Version 10.0
  • Issue#26Snake1Byte2024-02-22 19:08
    Add issue templates and policies
  • Pull request#27Snake1Byte2024-02-22 19:08
  • Pull request#27Snake1Byte2024-02-22 19:08
  • Issue#26Snake1Byte2024-02-22 18:59
    Add issue templates and policies
  • Issue#25Snake1Byte2024-02-22 13:33
    Alter the ammo inventory logic to have a set amount of ammo for each gun
  • Pull request#24Snake1Byte2024-02-21 00:55
  • Issue#23Snake1Byte2024-02-21 00:13
    Add kill assist functionality
  • Issue#22Snake1Byte2024-02-20 22:30
    Format Solution to target C# Langauge Version 10.0
  • Issue#20Snake1Byte2024-02-20 22:29
    Spawn projectile of same barcode upon collision and change its trajectory with Vector3.Reflect
  • Pull request#21Snake1Byte2024-02-20 22:29

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.