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RetroArch Shaders for All

Rust · active 2023-09-212026-07-04 (UTC)

Complete coverage26,484 / 26,484 hourly files (100%) · 2 absent upstream2023-08-152026-08-22 (UTC)
Events
1.6K
Pushes
717
Pull requests
207
Issues
106
Stars
82
Forks
13

Activity over time

Daily event counts in the loaded window

Line chart, 1018 days from 2023-09-21 to 2026-07-04. Pushes: 717 total, peak 28 in a day. Pull requests: 207 total, peak 8 in a day. Issues: 106 total, peak 9 in a day. Comments: 211 total, peak 11 in a day. Stars: 82 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
chyyran1.1K717192146
star69rem190016
Azq213006
jcm9310016
xzn8015
mikai2338041
Mastergatto6003
ZetaDesigns6005
bsdcode4022
cruduxcru04002
kev4cards4002
josejl19874003
IsaacMarovitz4022
raphamorim3001
GPHemsley3002
LukeUsher3011
HyperspaceMadness2002
AlexFolland2002
Jobima1st2001
JRBros23462020

Recent activity

Latest issues, pull requests and releases

  • Issue comment#221chyyran2026-06-14 14:59
    Vulkan backend problems
  • Issue comment#200mr-ke2026-04-25 17:34
    Thread safe issue in shader cache generation
  • Issue comment#200chyyran2026-04-25 09:46
    Thread safe issue in shader cache generation
  • Issue comment#181chyyran2026-02-20 20:59
    Discrepancy between libretro and librashader using tiny-ntsc and crt-yah
  • Issue#61chyyran2026-02-18 16:20
    spirv-to-dxbc for D3D11
  • Issue comment#182chyyran2026-02-07 18:12
    Technicolor shader does not work with OpenGL
  • Issue comment#185chyyran2026-01-25 16:04
    Koko-AIO shader preset fails with "file was not found during resolution"
  • Releasechyyran2026-01-25 15:08
    librashader 0.10.0
  • Issue#195chyyran2026-01-25 15:04
    HDR Support
  • Issue#185chyyran2026-01-25 08:16
    Koko-AIO shader preset fails with "file was not found during resolution"
  • Pull request#194chyyran2026-01-25 08:16
  • Issue#190chyyran2026-01-25 08:15
    Crash: `glDrawBuffer` symbol not found on Android GLES
  • Pull request#191mikai2332026-01-25 08:15
  • Issue#192chyyran2026-01-25 06:42
    `GL_INVALID_ENUM (0x500)` error logs on Android/GLES when using `GL_CLAMP_TO_BORDER`
  • Pull request#193mikai2332026-01-25 06:42
  • Issue#188chyyran2026-01-25 06:41
    `librashader-runtime-gl` produces constant GL errors related to `GL_FRAMEBUFFER_SRGB`.
  • Pull request#189mikai2332026-01-25 06:41
  • Issue comment#185chyyran2026-01-25 06:32
    Koko-AIO shader preset fails with "file was not found during resolution"
  • Issue#184chyyran2026-01-25 06:14
    GLFramebuffer is not exported from librashader_runtime_gl
  • Issue#192mikai2332026-01-25 05:48
    `GL_INVALID_ENUM (0x500)` error logs on Android/GLES when using `GL_CLAMP_TO_BORDER`
  • Issue#188mikai2332026-01-25 04:01
    `librashader-runtime-gl` produces constant GL errors related to `GL_FRAMEBUFFER_SRGB`.
  • Pull request#187mikai2332026-01-25 03:25
  • Issue#186mikai2332026-01-25 03:24
    `librashader-runtime-gl` incorrectly maps OpenGL ES 3.x context versions to Desktop GLSL versions.
  • Issue comment#185chyyran2026-01-20 04:04
    Koko-AIO shader preset fails with "file was not found during resolution"
  • Issue#185LetramChi2026-01-20 03:58
    Koko-AIO shader preset fails with "file was not found during resolution"

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 82 stars here means stars gained during the window, not the repo's star count.