Skip to content

SocSEL-INFOseminar1-2025/RPG_Java

View on GitHub ↗Related repositories →

情報学セミナーの伊原研究室における中級者向け課題

active 2025-06-112025-06-23 (UTC)

Complete coverage26,584 / 26,584 hourly files (100%) · 2 absent upstream2023-08-152026-08-26 (UTC)
Events
98
Pushes
27
Pull requests
17
Issues
13
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 13 days from 2025-06-11 to 2025-06-23. Pushes: 27 total, peak 10 in a day. Pull requests: 17 total, peak 9 in a day. Issues: 13 total, peak 6 in a day. Comments: 23 total, peak 9 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
OTOYO10204414916
kzk039900
Shogo-wu8223
SinCollege6121
s23101765021
hammer0410033110
342-42001
socsel-TT2011
S23101371000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#27Shogo-wu2025-06-23 16:38
    戦いでパーティメンバ全員が逃げ出してもモンスターのターンに移行する不具合の修正[菅居省吾]
  • Issue comment#27OTOYO10202025-06-23 09:01
    戦いでパーティメンバ全員が逃げ出してもモンスターのターンに移行する不具合の修正[菅居省吾]
  • Issue#25OTOYO10202025-06-23 08:18
    戦士のドラゴン対する攻撃補正が機能しない[山本慎也]
  • Pull request#26OTOYO10202025-06-23 08:17
  • Issue comment#26OTOYO10202025-06-23 08:17
    戦士のドラゴンに対する必殺技時の攻撃補正[山本慎也]
  • Pull request#26SinCollege2025-06-23 08:14
  • Issue#12OTOYO10202025-06-23 08:06
    倒したモンスター を攻撃の際に選択出来てしまう[古川陽希]
  • Issue#23OTOYO10202025-06-23 08:06
    ボスが必殺技を使用しない [田井聖凪]
  • Pull request#24OTOYO10202025-06-23 08:06
  • Pull request#21OTOYO10202025-06-23 08:05
  • Issue#5OTOYO10202025-06-23 08:05
    パーティメンバが全員逃げ出しても戦いが終わらない [菅居省吾]
  • Pull request#19OTOYO10202025-06-23 08:05
  • Pull request#17OTOYO10202025-06-23 08:05
  • Issue#2OTOYO10202025-06-23 08:04
    倒したモンスターが攻撃対象に残る [菅居省吾]
  • Pull request#15OTOYO10202025-06-23 08:04
  • Pull request#11OTOYO10202025-06-23 08:03
  • Pull request#9OTOYO10202025-06-23 08:02
  • Issue comment#23OTOYO10202025-06-23 06:03
    ボスが必殺技を使用しない [田井聖凪]
  • Issue#23S23101372025-06-23 02:43
    ボスが必殺技を使用しない [田井聖凪]
  • Issue comment#22OTOYO10202025-06-22 17:39
    宿屋のログを追加[山本慎也]
  • Issue comment#21OTOYO10202025-06-22 17:36
    僧侶の必殺技を修正[山本慎也]
  • Pull request#21SinCollege2025-06-22 15:31
  • Issue comment#20Shogo-wu2025-06-22 14:10
    isEscaped()が逃亡状況に対応するように変更[菅居省吾]
  • Pull request#20Shogo-wu2025-06-22 13:12
  • Issue comment#19OTOYO10202025-06-21 16:33
    「死亡」と「逃亡」の表記の修正[徳元聖也]

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.