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active 2025-05-022026-01-11 (UTC)

Partial coverage20,898 / 26,305 hourly files (79%) · 2 absent upstream · 5,406 failed, retryable2023-08-152026-08-15 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
147
Pushes
77
Pull requests
18
Issues
0
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 255 days from 2025-05-02 to 2026-01-11. Pushes: 77 total, peak 28 in a day. Pull requests: 18 total, peak 4 in a day. Issues: 0 total, peak 0 in a day. Comments: 42 total, peak 20 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Copilot95551822
SolarCookies4322020

Recent activity

Latest issues, pull requests and releases

  • Issue comment#13Copilot2026-01-11 14:35
    Add weapons and tools system with projectile physics and turn integration
  • Issue comment#13Copilot2026-01-11 01:37
    Add weapons and tools system with projectile physics and turn integration
  • Issue comment#13SolarCookies2026-01-11 01:35
    Add weapons and tools system with projectile physics and turn integration
  • Pull request#13Copilot2026-01-11 01:02
  • Pull request#13Copilot2026-01-11 01:02
  • Pull request#13Copilot2026-01-11 01:02
  • Issue comment#12SolarCookies2026-01-11 00:21
    Adjust element densities and add brush controls with viewport preview
  • Issue comment#12Copilot2026-01-11 00:14
    Adjust element densities and add brush controls with viewport preview
  • Issue comment#12Copilot2026-01-10 14:10
    Adjust element densities and add brush controls with viewport preview
  • Issue comment#12SolarCookies2026-01-10 14:08
    Adjust element densities and add brush controls with viewport preview
  • Pull request#12Copilot2026-01-10 13:20
  • Issue comment#11Copilot2026-01-10 12:08
    Fix NetworkManager compilation errors and improve connection reliability
  • Issue comment#11Copilot2026-01-10 11:43
    Fix NetworkManager method signature mismatch and Windows API conflict
  • Pull request#11Copilot2026-01-10 11:32
  • Issue comment#10Copilot2026-01-09 07:35
    Add TCP networking for online multiplayer with interpolated position synchronization and ping display
  • Issue comment#10Copilot2026-01-09 07:17
    Add TCP networking for online multiplayer with high-frequency synchronization and ping display
  • Issue comment#10SolarCookies2026-01-09 07:06
    Add TCP networking for online multiplayer with real-time synchronization and ping display
  • Issue comment#10SolarCookies2026-01-09 06:44
    Add TCP networking for online multiplayer with real-time synchronization
  • Issue comment#10Copilot2026-01-09 06:36
    Add TCP networking for online multiplayer with real-time synchronization
  • Issue comment#10SolarCookies2026-01-09 06:31
    Add TCP networking for online multiplayer with game state synchronization
  • Issue comment#10Copilot2026-01-09 06:18
    Add TCP networking for online multiplayer with game state synchronization
  • Issue comment#10SolarCookies2026-01-09 06:14
    Add TCP networking for online multiplayer while preserving local play
  • Issue comment#10SolarCookies2026-01-09 06:11
    Add TCP networking for online multiplayer while preserving local play
  • Issue comment#10SolarCookies2026-01-09 06:05
    Add TCP networking for online multiplayer while preserving local play
  • Pull request#10Copilot2026-01-09 05:15

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.