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active 2023-08-152024-02-16 (UTC)

Complete coverage26,467 / 26,467 hourly files (100%) · 2 absent upstream2023-08-152026-08-21 (UTC)
Events
472
Pushes
411
Pull requests
0
Issues
40
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 186 days from 2023-08-15 to 2024-02-16. Pushes: 411 total, peak 10 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 40 total, peak 10 in a day. Comments: 14 total, peak 5 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
bdunko457403014
emaanr8800

Recent activity

Latest issues, pull requests and releases

  • Issue#66bdunko2024-01-07 06:04
    Add code injections during battle
  • Issue#43bdunko2024-01-07 06:03
    Mons should fade out when defeated in battle
  • Issue#106bdunko2024-01-07 06:03
    Design Mons for first area
  • Issue comment#104bdunko2023-12-16 04:52
    More visual feedback when script ERRORS
  • Issue#15bdunko2023-12-16 04:51
    Design the Battle interface
  • Issue#46bdunko2023-12-16 04:51
    Explore ways to make a more sophisticated camera
  • Issue#78bdunko2023-12-16 04:51
    Add unit tests for battle_mon
  • Issue#79bdunko2023-12-16 04:51
    Add unit tests for battle.gd
  • Issue#80bdunko2023-12-16 04:51
    Add integration test for overworld
  • Issue#81bdunko2023-12-16 04:51
    Add integration test for battle
  • Issue#83bdunko2023-12-16 04:51
    Add unit tests for overworld_encounter
  • Issue#84bdunko2023-12-16 04:51
    Add unit tests for area.gd
  • Issue#85bdunko2023-12-16 04:51
    Add unit/integration tests for player.gd
  • Issue#96bdunko2023-12-16 04:50
    Add a unit test for get_texture_for_mon
  • Issue comment#59bdunko2023-10-27 01:11
    Finalize color scheme for the game
  • Issue#59bdunko2023-10-27 01:11
    Finalize color scheme for the game
  • Issue#16bdunko2023-10-27 01:11
    Design the Overworld interface
  • Issue comment#16bdunko2023-10-27 01:11
    Design the Overworld interface
  • Issue comment#93bdunko2023-10-27 01:11
    You can start a dialogue while another dialogue is open, causing multiple to stack
  • Issue#93bdunko2023-10-27 01:11
    You can start a dialogue while another dialogue is open, causing multiple to stack
  • Issue#29bdunko2023-10-27 01:11
    Design the maps for the first area (beach + caves)
  • Issue comment#52bdunko2023-10-27 01:10
    Add save points
  • Issue#52bdunko2023-10-27 01:10
    Add save points
  • Issue#64bdunko2023-10-27 01:10
    Add main menu when game launches
  • Issue#108bdunko2023-10-27 01:10
    Design Team menu

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.