active 2023-08-15 → 2024-02-16 (UTC)
Complete coverage26,467 / 26,467 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-21 (UTC)
Events
472
Pushes
411
Pull requests
0
Issues
40
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 186 days from 2023-08-15 to 2024-02-16. Pushes: 411 total, peak 10 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 40 total, peak 10 in a day. Comments: 14 total, peak 5 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Recent activity
Latest issues, pull requests and releases
- Issue#66bdunko2024-01-07 06:04Add code injections during battle
- Issue#43bdunko2024-01-07 06:03Mons should fade out when defeated in battle
- Issue#106bdunko2024-01-07 06:03Design Mons for first area
- Issue comment#104bdunko2023-12-16 04:52More visual feedback when script ERRORS
- Issue#15bdunko2023-12-16 04:51Design the Battle interface
- Issue#46bdunko2023-12-16 04:51Explore ways to make a more sophisticated camera
- Issue#78bdunko2023-12-16 04:51Add unit tests for battle_mon
- Issue#79bdunko2023-12-16 04:51Add unit tests for battle.gd
- Issue#80bdunko2023-12-16 04:51Add integration test for overworld
- Issue#81bdunko2023-12-16 04:51Add integration test for battle
- Issue#83bdunko2023-12-16 04:51Add unit tests for overworld_encounter
- Issue#84bdunko2023-12-16 04:51Add unit tests for area.gd
- Issue#85bdunko2023-12-16 04:51Add unit/integration tests for player.gd
- Issue#96bdunko2023-12-16 04:50Add a unit test for get_texture_for_mon
- Issue comment#59bdunko2023-10-27 01:11Finalize color scheme for the game
- Issue#59bdunko2023-10-27 01:11Finalize color scheme for the game
- Issue#16bdunko2023-10-27 01:11Design the Overworld interface
- Issue comment#16bdunko2023-10-27 01:11Design the Overworld interface
- Issue comment#93bdunko2023-10-27 01:11You can start a dialogue while another dialogue is open, causing multiple to stack
- Issue#93bdunko2023-10-27 01:11You can start a dialogue while another dialogue is open, causing multiple to stack
- Issue#29bdunko2023-10-27 01:11Design the maps for the first area (beach + caves)
- Issue comment#52bdunko2023-10-27 01:10Add save points
- Issue#52bdunko2023-10-27 01:10Add save points
- Issue#64bdunko2023-10-27 01:10Add main menu when game launches
- Issue#108bdunko2023-10-27 01:10Design Team menu
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.