active 2026-02-28 → 2026-05-03 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 65 days from 2026-02-28 to 2026-05-03. Pushes: 20 total, peak 12 in a day. Pull requests: 19 total, peak 17 in a day. Issues: 26 total, peak 17 in a day. Comments: 21 total, peak 21 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| joshkyh | 86 | 20 | 19 | 21 |
Recent activity
Latest issues, pull requests and releases
- Issue#5joshkyh2026-05-03 04:46Snake Spellcaster Gameplay Redesign
- Issue#27joshkyh2026-03-01 05:51Bugfix/ Make lives/game-over state more visible to player [Main: AnalyticalJunior#23]
- Pull request#31joshkyh2026-03-01 05:51
- Issue comment#27joshkyh2026-03-01 05:50Bugfix/ Make lives/game-over state more visible to player [Main: AnalyticalJunior#23]
- Pull request#31joshkyh2026-03-01 05:14
- Pull request#31joshkyh2026-03-01 05:14
- Issue comment#27joshkyh2026-03-01 05:10Bugfix/ Make lives/game-over state more visible to player [Main: AnalyticalJunior#23]
- Issue comment#27joshkyh2026-03-01 05:00Bugfix/ Make lives/game-over state more visible to player [Main: AnalyticalJunior#23]
- Issue comment#23joshkyh2026-03-01 04:28Bugfix/ Battlefield layout, difficulty, UX clarity issues
- Pull request#30joshkyh2026-03-01 04:24
- Pull request#29joshkyh2026-03-01 04:15
- Issue comment#25joshkyh2026-03-01 03:56Bugfix/ Lower initial spawn rate to 1 snake per 45 seconds [Main: AnalyticalJunior#23]
- Pull request#28joshkyh2026-03-01 03:55
- Issue comment#26joshkyh2026-03-01 03:53Bugfix/ Add in-game snake type legend or introduction [Main: AnalyticalJunior#23]
- Issue comment#25joshkyh2026-03-01 03:52Bugfix/ Lower initial spawn rate to 1 snake per 45 seconds [Main: AnalyticalJunior#23]
- Issue comment#23joshkyh2026-03-01 03:51Bugfix/ Battlefield layout, difficulty, UX clarity issues
- Issue#26joshkyh2026-03-01 03:51Bugfix/ Add in-game snake type legend or introduction [Main: AnalyticalJunior#23]
- Issue#26joshkyh2026-03-01 03:51Bugfix/ Add in-game snake type legend or introduction [Main: AnalyticalJunior#23]
- Issue#25joshkyh2026-03-01 03:50Bugfix/ Lower initial spawn rate to 1 snake per 45 seconds [Main: AnalyticalJunior#23]
- Issue#24joshkyh2026-03-01 03:50Bugfix/ Regenerate battlefield scene and update stale docs [Main: AnalyticalJunior#23]
- Issue#24joshkyh2026-03-01 03:50Bugfix/ Regenerate battlefield scene and update stale docs [Main: AnalyticalJunior#23]
- Issue#23joshkyh2026-03-01 03:48Bugfix/ Battlefield layout, difficulty, UX clarity issues
- Issue comment#12joshkyh2026-03-01 02:12Support cloze + sentence insertion question types
- Issue comment#5joshkyh2026-03-01 01:55Snake Spellcaster Gameplay Redesign
- Issue comment#11joshkyh2026-03-01 01:42Remove difficulty selection + wire adaptive difficulty
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.