My pizza tower SPM updates
active 2024-02-12 → 2025-01-03 (UTC)
Complete coverage26,460 / 26,460 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-21 (UTC)
Events
38
Pushes
12
Pull requests
8
Issues
13
Stars
0
Forks
1
Activity over time
Daily event counts in the loaded window
Line chart, 327 days from 2024-02-12 to 2025-01-03. Pushes: 12 total, peak 3 in a day. Pull requests: 8 total, peak 4 in a day. Issues: 13 total, peak 7 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Recent activity
Latest issues, pull requests and releases
- Pull request#16Stack-Man2025-01-03 04:43
- Pull request#16Stack-Man2025-01-03 04:43
- Pull request#15Stack-Man2025-01-03 04:43
- Pull request#15Stack-Man2025-01-03 04:43
- Pull request#14Stack-Man2024-10-09 22:36
- Pull request#14cccarl2024-10-09 21:06
- Pull request#13Stack-Man2024-09-20 05:21
- Pull request#13cccarl2024-09-19 22:03
- Issue#8Stack-Man2024-02-22 02:44obj_instanttemp overlaps SFX when loading a state
- Issue#12Stack-Man2024-02-14 17:28Reload Room (F1) causes crash after entering taxi if the player entered the room from a door
- Issue#11Stack-Man2024-02-14 17:24Loading a state after entering a Rocket causes a crash
- Issue#10Stack-Man2024-02-14 17:20Reload Room (F1) after exiting a taxi transition causes the player to be frozen
- Issue#9Stack-Man2024-02-14 17:07Reload Room (F1) does not work correctly after restarting level from a different room
- Issue#8Stack-Man2024-02-14 17:01obj_instanttemp overlaps SFX when loading a state
- Issue#7Stack-Man2024-02-13 00:37Player is invisible when loading a state during a secret or out of bounds transition
- Issue#6Stack-Man2024-02-13 00:35Player retains current coordinates when exiting secrets after loading a state
- Issue#5Stack-Man2024-02-13 00:27obj_baddiespawner loses track of spawned object after loading a state
- Issue#4Stack-Man2024-02-13 00:24obj_crosspriest_cross is not recreated on loading a state
- Issue#3Stack-Man2024-02-13 00:14obj_bazooka changes path after loading state
- Issue#2Stack-Man2024-02-13 00:12obj_startrace in room before load affects obj_startrace in loaded state
- Issue#1Stack-Man2024-02-13 00:06obj_cullingsystem in Peppibot Factory prevents save stating culled objects
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.