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My pizza tower SPM updates

active 2024-02-122025-01-03 (UTC)

Complete coverage26,460 / 26,460 hourly files (100%) · 2 absent upstream2023-08-152026-08-21 (UTC)
Events
38
Pushes
12
Pull requests
8
Issues
13
Stars
0
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 327 days from 2024-02-12 to 2025-01-03. Pushes: 12 total, peak 3 in a day. Pull requests: 8 total, peak 4 in a day. Issues: 13 total, peak 7 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Stack-Man311260
cccarl2020

Recent activity

Latest issues, pull requests and releases

  • Pull request#16Stack-Man2025-01-03 04:43
  • Pull request#16Stack-Man2025-01-03 04:43
  • Pull request#15Stack-Man2025-01-03 04:43
  • Pull request#15Stack-Man2025-01-03 04:43
  • Pull request#14Stack-Man2024-10-09 22:36
  • Pull request#14cccarl2024-10-09 21:06
  • Pull request#13Stack-Man2024-09-20 05:21
  • Pull request#13cccarl2024-09-19 22:03
  • Issue#8Stack-Man2024-02-22 02:44
    obj_instanttemp overlaps SFX when loading a state
  • Issue#12Stack-Man2024-02-14 17:28
    Reload Room (F1) causes crash after entering taxi if the player entered the room from a door
  • Issue#11Stack-Man2024-02-14 17:24
    Loading a state after entering a Rocket causes a crash
  • Issue#10Stack-Man2024-02-14 17:20
    Reload Room (F1) after exiting a taxi transition causes the player to be frozen
  • Issue#9Stack-Man2024-02-14 17:07
    Reload Room (F1) does not work correctly after restarting level from a different room
  • Issue#8Stack-Man2024-02-14 17:01
    obj_instanttemp overlaps SFX when loading a state
  • Issue#7Stack-Man2024-02-13 00:37
    Player is invisible when loading a state during a secret or out of bounds transition
  • Issue#6Stack-Man2024-02-13 00:35
    Player retains current coordinates when exiting secrets after loading a state
  • Issue#5Stack-Man2024-02-13 00:27
    obj_baddiespawner loses track of spawned object after loading a state
  • Issue#4Stack-Man2024-02-13 00:24
    obj_crosspriest_cross is not recreated on loading a state
  • Issue#3Stack-Man2024-02-13 00:14
    obj_bazooka changes path after loading state
  • Issue#2Stack-Man2024-02-13 00:12
    obj_startrace in room before load affects obj_startrace in loaded state
  • Issue#1Stack-Man2024-02-13 00:06
    obj_cullingsystem in Peppibot Factory prevents save stating culled objects

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.