Open-source .NET game engine
active 2024-10-13 → 2026-08-08 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 665 days from 2024-10-13 to 2026-08-08. Pushes: 344 total, peak 13 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 53 total, peak 8 in a day. Comments: 12 total, peak 3 in a day. Stars: 15 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| LittleCodingFox | 404 | 346 | 0 | 12 |
Recent activity
Latest issues, pull requests and releases
- Issue#57LittleCodingFox2026-04-09 00:16Implement Steam Audio Backend
- Issue#56LittleCodingFox2026-02-28 00:08Android textures are corrupted
- Issue#56LittleCodingFox2026-02-28 00:08Android textures are corrupted
- Issue#56LittleCodingFox2026-02-28 00:08Android textures are corrupted
- Issue#51LittleCodingFox2025-09-19 21:56Integrate DotRecast for pathfinding and navmesh baking
- Issue comment#40LittleCodingFox2025-09-18 12:45Update SDL to SDL3
- Issue#50LittleCodingFox2025-09-11 17:55Look into making Staple the staple editor and tools portable
- Issue#49LittleCodingFox2025-09-10 17:30Allow changing blend modes in a shader by a parameter
- Issue comment#46LittleCodingFox2025-09-06 12:49Multiple touches on android (at the same time) cause the release event to never be called
- Issue#46LittleCodingFox2025-09-06 12:49Multiple touches on android (at the same time) cause the release event to never be called
- Issue#46LittleCodingFox2025-09-06 11:32Multiple touches on android cause the release event to never be called
- Issue comment#42LittleCodingFox2025-09-02 11:51Add selected asset name to asset inspector
- Issue#42LittleCodingFox2025-09-02 11:51Add selected asset name to asset inspector
- Issue comment#43LittleCodingFox2025-09-02 11:43Fix contexts regarding selecting an asset and then an entity so that the delete key doesn't trigger an asset deletion prompt
- Issue#44LittleCodingFox2025-08-31 17:11Notes on Android NativeAOT Support
- Issue#43LittleCodingFox2025-08-30 22:37Fix contexts regarding selecting an asset and then an entity so that the delete key doesn't trigger an asset deletion prompt
- Issue#40LittleCodingFox2025-08-28 17:59Update SDL to SDL3
- Issue#37LittleCodingFox2025-08-27 16:01Change DLL loading to the Data subfolder
- Issue#36LittleCodingFox2025-08-21 00:39Test out Staple with a normal 3D village scene
- Issue#35LittleCodingFox2025-08-19 19:43Look into using GetType().ToString() instead of GetType().FullName
- Issue#35LittleCodingFox2025-08-18 21:06Look into using GetType().ToString() instead of GetType().FullName
- Issue comment#23LittleCodingFox2025-08-18 11:22Android builds crash immediately
- Issue#34LittleCodingFox2025-08-15 21:41Add support for providing components, entity systems, etc with alternative languages
- Issue comment#15LittleCodingFox2025-08-15 15:32Add support for running the game in the editor
- Issue#15LittleCodingFox2025-08-15 15:32Add support for running the game in the editor
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 15 stars here means stars gained during the window, not the repo's star count.