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Open-source .NET game engine

active 2024-10-132026-08-08 (UTC)

Partial coverage14,839 / 18,092 hourly files (82%) · 2 absent upstream · 3,252 failed, retryable2024-07-182026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
448
Pushes
344
Pull requests
0
Issues
53
Stars
15
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 665 days from 2024-10-13 to 2026-08-08. Pushes: 344 total, peak 13 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 53 total, peak 8 in a day. Comments: 12 total, peak 3 in a day. Stars: 15 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
LittleCodingFox404346012

Recent activity

Latest issues, pull requests and releases

  • Issue#57LittleCodingFox2026-04-09 00:16
    Implement Steam Audio Backend
  • Issue#56LittleCodingFox2026-02-28 00:08
    Android textures are corrupted
  • Issue#56LittleCodingFox2026-02-28 00:08
    Android textures are corrupted
  • Issue#56LittleCodingFox2026-02-28 00:08
    Android textures are corrupted
  • Issue#51LittleCodingFox2025-09-19 21:56
    Integrate DotRecast for pathfinding and navmesh baking
  • Issue comment#40LittleCodingFox2025-09-18 12:45
    Update SDL to SDL3
  • Issue#50LittleCodingFox2025-09-11 17:55
    Look into making Staple the staple editor and tools portable
  • Issue#49LittleCodingFox2025-09-10 17:30
    Allow changing blend modes in a shader by a parameter
  • Issue comment#46LittleCodingFox2025-09-06 12:49
    Multiple touches on android (at the same time) cause the release event to never be called
  • Issue#46LittleCodingFox2025-09-06 12:49
    Multiple touches on android (at the same time) cause the release event to never be called
  • Issue#46LittleCodingFox2025-09-06 11:32
    Multiple touches on android cause the release event to never be called
  • Issue comment#42LittleCodingFox2025-09-02 11:51
    Add selected asset name to asset inspector
  • Issue#42LittleCodingFox2025-09-02 11:51
    Add selected asset name to asset inspector
  • Issue comment#43LittleCodingFox2025-09-02 11:43
    Fix contexts regarding selecting an asset and then an entity so that the delete key doesn't trigger an asset deletion prompt
  • Issue#44LittleCodingFox2025-08-31 17:11
    Notes on Android NativeAOT Support
  • Issue#43LittleCodingFox2025-08-30 22:37
    Fix contexts regarding selecting an asset and then an entity so that the delete key doesn't trigger an asset deletion prompt
  • Issue#40LittleCodingFox2025-08-28 17:59
    Update SDL to SDL3
  • Issue#37LittleCodingFox2025-08-27 16:01
    Change DLL loading to the Data subfolder
  • Issue#36LittleCodingFox2025-08-21 00:39
    Test out Staple with a normal 3D village scene
  • Issue#35LittleCodingFox2025-08-19 19:43
    Look into using GetType().ToString() instead of GetType().FullName
  • Issue#35LittleCodingFox2025-08-18 21:06
    Look into using GetType().ToString() instead of GetType().FullName
  • Issue comment#23LittleCodingFox2025-08-18 11:22
    Android builds crash immediately
  • Issue#34LittleCodingFox2025-08-15 21:41
    Add support for providing components, entity systems, etc with alternative languages
  • Issue comment#15LittleCodingFox2025-08-15 15:32
    Add support for running the game in the editor
  • Issue#15LittleCodingFox2025-08-15 15:32
    Add support for running the game in the editor

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 15 stars here means stars gained during the window, not the repo's star count.