active 2024-08-02 → 2026-06-21 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 689 days from 2024-08-02 to 2026-06-21. Pushes: 11 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 45 total, peak 3 in a day. Comments: 62 total, peak 5 in a day. Stars: 12 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| SuperHackio | 49 | 11 | 0 | 27 |
| Linkmaster2031 | 46 | 0 | 0 | 23 |
| DagaCotowaru | 6 | 0 | 0 | 5 |
| tails2012timnew | 5 | 0 | 0 | 3 |
| chendeni | 4 | 0 | 0 | 1 |
| 0of64 | 3 | 0 | 0 | 1 |
| Kasuna98 | 2 | 0 | 0 | 1 |
| Syreyup | 1 | 0 | 0 | 0 |
| tails1154 | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue#192SuperHackio2025-12-31 21:50PLEASE RECREATE SUPER MARIO GALAXY 1.3.0 ON WII!
- Issue comment#192SuperHackio2025-12-31 21:50PLEASE RECREATE SUPER MARIO GALAXY 1.3.0 ON WII!
- Issue#190SuperHackio2025-09-23 02:40Add Event Schedules
- Issue comment#164SuperHackio2025-09-23 02:31Hotswapping/ResourceMask failing when entries aren't at the top of the list
- Issue comment#126SuperHackio2025-09-23 02:29Add Power Star "type names" based on Color Frame for custom colours & move Power Star Lighting information out of the game code and into GameSettings
- Issue comment#161SuperHackio2025-09-23 02:23???????? ?????? ??????
- Issue comment#189SuperHackio2025-09-15 14:08SMG0 Template Hack not starting properly
- Issue#1890of642025-09-12 20:19SMG0 Template Hack not starting properly
- Issue comment#1890of642025-09-07 23:09SMG0 Template Hack not starting properly
- Issue comment#189SuperHackio2025-09-07 22:34SMG0 Template Hack not starting properly
- Issue comment#189SuperHackio2025-09-07 01:39SMG0 Template Hack not starting properly
- Issue#1890of642025-09-05 23:18SMG0 Template Hack not starting properly
- Issue#187Syreyup2025-08-13 19:37No-boot-out stars during multiplayer leave a floating Co-star Luma where the star was collected
- Issue comment#186SuperHackio2025-08-13 13:55OpenComets cutscene constantly playing
- Issue#186SuperHackio2025-08-13 13:55OpenComets cutscene constantly playing
- Issue#186Linkmaster20312025-08-12 12:32OpenComets cutscene constantly playing
- Issue#185Linkmaster20312025-08-08 21:36How to use the intro cutscene from galaxy level engine v1's template hack?
- Issue#185Linkmaster20312025-07-30 13:09How to use mbsf stuff to add coins?
- Issue comment#184Linkmaster20312025-07-28 16:42How to add pre made zones to stages.
- Issue#184Linkmaster20312025-07-28 16:23How to add pre made zones to stages.
- Issue comment#183SuperHackio2025-07-27 19:32GLE V4 Beta issue
- Issue#183SuperHackio2025-07-27 19:32GLE V4 Beta issue
- Issue#183Linkmaster20312025-07-23 14:37GLE V4 Beta issue
- Issue#182Linkmaster20312025-07-12 15:55How to compile gle-v4 beta
- Issue#178Linkmaster20312025-06-16 22:44Issue that idk
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 12 stars here means stars gained during the window, not the repo's star count.