active 2025-09-05 → 2025-09-12 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 8 days from 2025-09-05 to 2025-09-12. Pushes: 1 total, peak 1 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 36 total, peak 36 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| michaelnutt2 | 38 | 1 | 1 | 0 |
Recent activity
Latest issues, pull requests and releases
- Pull request#84michaelnutt22025-09-06 23:06
- Issue#30michaelnutt22025-09-05 13:55Define the `GameWorld` struct in `src/world.rs`.
- Issue#29michaelnutt22025-09-05 13:55Write unit tests for all public methods to ensure correctness.
- Issue#25michaelnutt22025-09-05 13:55Create a `MapLocation` struct in `src/location.rs` module with `x` and `y` fields.
- Issue#24michaelnutt22025-09-05 13:55Add comments where necessary to explain the purpose of key constants.
- Issue#23michaelnutt22025-09-05 13:55Ensure all values are identical to the Java version to maintain game balance
- Issue#22michaelnutt22025-09-05 13:55Define each constant from the Java file as a `pub const` in Rust.
- Issue#20michaelnutt22025-09-05 13:55Integrate the generated file into the new module so it can be used by the rest of the engine.
- Issue#19michaelnutt22025-09-05 13:55Create a new `src/schema` module in the Rust project.
- Issue#58michaelnutt22025-09-05 13:54Write an integration test where a robot paints a pattern and the engine correctly identifies and completes it.
- Issue#57michaelnutt22025-09-05 13:54Implement logic for completing patterns (spawning towers or granting resources).
- Issue#56michaelnutt22025-09-05 13:54Write unit tests for the pattern-checking logic against known positive and negative cases.
- Issue#54michaelnutt22025-09-05 13:54Port the bitmask logic for patterns from `GameWorld.java`.
- Issue#55michaelnutt22025-09-05 13:54Implement `check_resource_pattern` and `check_tower_pattern` functions.
- Issue#50michaelnutt22025-09-05 13:54Implement logic for the `MOPPER` and `SPLASHER` attacks.
- Issue#51michaelnutt22025-09-05 13:54Implement a general `apply_damage` function that handles health reduction and robot death.
- Issue#47michaelnutt22025-09-05 13:54Update the robot's position in all relevant data structures.
- Issue#48michaelnutt22025-09-05 13:54Write an integration test to spawn a robot, command it to move, and assert that its final location and cooldown are correct.
- Issue#49michaelnutt22025-09-05 13:54Create an `Action` enum in Rust to represent the different types of game actions.
- Issue#35michaelnutt22025-09-05 13:54Create a `LiveMap` struct in `src/map.rs`.
- Issue#34michaelnutt22025-09-05 13:54Add an initial integration test that creates `GameWorld`, runs one empty round, and asserts that it doesn't panic.
- Issue#82michaelnutt22025-09-05 13:54As the MatchRunner executes a game, serialize the game events (MatchHeader, Round, MatchFooter) into FlatBuffers.
- Issue#83michaelnutt22025-09-05 13:54Send the serialized byte buffers over the WebSocket to any connected clients.
- Issue#79michaelnutt22025-09-05 13:54It should contain the main while loop that calls GameWorld::run_round() until the game is over.
- Issue#78michaelnutt22025-09-05 13:54This function should initialize GameWorld.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.