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active 2025-09-052025-09-12 (UTC)

Complete coverage26,750 / 26,750 hourly files (100%) · 2 absent upstream2023-08-152026-09-02 (UTC)
Events
39
Pushes
1
Pull requests
1
Issues
36
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 8 days from 2025-09-05 to 2025-09-12. Pushes: 1 total, peak 1 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 36 total, peak 36 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
michaelnutt238110

Recent activity

Latest issues, pull requests and releases

  • Pull request#84michaelnutt22025-09-06 23:06
  • Issue#30michaelnutt22025-09-05 13:55
    Define the `GameWorld` struct in `src/world.rs`.
  • Issue#29michaelnutt22025-09-05 13:55
    Write unit tests for all public methods to ensure correctness.
  • Issue#25michaelnutt22025-09-05 13:55
    Create a `MapLocation` struct in `src/location.rs` module with `x` and `y` fields.
  • Issue#24michaelnutt22025-09-05 13:55
    Add comments where necessary to explain the purpose of key constants.
  • Issue#23michaelnutt22025-09-05 13:55
    Ensure all values are identical to the Java version to maintain game balance
  • Issue#22michaelnutt22025-09-05 13:55
    Define each constant from the Java file as a `pub const` in Rust.
  • Issue#20michaelnutt22025-09-05 13:55
    Integrate the generated file into the new module so it can be used by the rest of the engine.
  • Issue#19michaelnutt22025-09-05 13:55
    Create a new `src/schema` module in the Rust project.
  • Issue#58michaelnutt22025-09-05 13:54
    Write an integration test where a robot paints a pattern and the engine correctly identifies and completes it.
  • Issue#57michaelnutt22025-09-05 13:54
    Implement logic for completing patterns (spawning towers or granting resources).
  • Issue#56michaelnutt22025-09-05 13:54
    Write unit tests for the pattern-checking logic against known positive and negative cases.
  • Issue#54michaelnutt22025-09-05 13:54
    Port the bitmask logic for patterns from `GameWorld.java`.
  • Issue#55michaelnutt22025-09-05 13:54
    Implement `check_resource_pattern` and `check_tower_pattern` functions.
  • Issue#50michaelnutt22025-09-05 13:54
    Implement logic for the `MOPPER` and `SPLASHER` attacks.
  • Issue#51michaelnutt22025-09-05 13:54
    Implement a general `apply_damage` function that handles health reduction and robot death.
  • Issue#47michaelnutt22025-09-05 13:54
    Update the robot's position in all relevant data structures.
  • Issue#48michaelnutt22025-09-05 13:54
    Write an integration test to spawn a robot, command it to move, and assert that its final location and cooldown are correct.
  • Issue#49michaelnutt22025-09-05 13:54
    Create an `Action` enum in Rust to represent the different types of game actions.
  • Issue#35michaelnutt22025-09-05 13:54
    Create a `LiveMap` struct in `src/map.rs`.
  • Issue#34michaelnutt22025-09-05 13:54
    Add an initial integration test that creates `GameWorld`, runs one empty round, and asserts that it doesn't panic.
  • Issue#82michaelnutt22025-09-05 13:54
    As the MatchRunner executes a game, serialize the game events (MatchHeader, Round, MatchFooter) into FlatBuffers.
  • Issue#83michaelnutt22025-09-05 13:54
    Send the serialized byte buffers over the WebSocket to any connected clients.
  • Issue#79michaelnutt22025-09-05 13:54
    It should contain the main while loop that calls GameWorld::run_round() until the game is over.
  • Issue#78michaelnutt22025-09-05 13:54
    This function should initialize GameWorld.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.