Composable Block primitive library for Godot 4 — geometry, connections, messaging, visual state. 551 tests.
active 2026-03-01 → 2026-08-16 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 169 days from 2026-03-01 to 2026-08-16. Pushes: 27 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 28 total, peak 9 in a day. Comments: 31 total, peak 12 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| snipcodeit | 63 | 4 | 0 | 31 |
| MikeEsk | 23 | 23 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#8snipcodeit2026-03-30 18:40TJ Deep Review [High]: Light nodes created by _build_light() are added to scene tre...
- Issue comment#19snipcodeit2026-03-30 10:16TJ Deep Review [High]: The LOD scan is now conditionally skipped based on camera mo...
- Issue comment#20snipcodeit2026-03-30 05:42TJ Deep Review [High]: The removal of the debug print statement in BlockMeshMerger ...
- Issue comment#16snipcodeit2026-03-30 00:25TJ Deep Review [High]: The visibility range margin values were changed from 10.0 to...
- Issue comment#21snipcodeit2026-03-29 23:56TJ Deep Review [High]: Inconsistent default material handling and behavior in get_c...
- Issue comment#19snipcodeit2026-03-29 21:02TJ Deep Review [High]: The LOD scan is now conditionally skipped based on camera mo...
- Issue comment#18snipcodeit2026-03-29 20:43TJ Deep Review [High]: The code does not check if the light node is properly initia...
- Issue comment#17snipcodeit2026-03-29 20:33TJ Deep Review [High]: MeshInstance3D nodes created during mesh merging are not pro...
- Issue comment#20snipcodeit2026-03-29 13:48TJ Deep Review [High]: The removal of the debug print statement in BlockMeshMerger ...
- Issue comment#18snipcodeit2026-03-29 09:08TJ Deep Review [High]: The code does not check if the light node is properly initia...
- Issue comment#21snipcodeit2026-03-29 08:13TJ Deep Review [High]: Inconsistent default material handling and behavior in get_c...
- Issue comment#19snipcodeit2026-03-29 04:13TJ Deep Review [High]: The LOD scan is now conditionally skipped based on camera mo...
- Issue comment#18snipcodeit2026-03-29 03:56TJ Deep Review [High]: The code does not check if the light node is properly initia...
- Issue comment#17snipcodeit2026-03-29 03:46TJ Deep Review [High]: MeshInstance3D nodes created during mesh merging are not pro...
- Issue comment#22snipcodeit2026-03-29 03:11TJ Deep Review [High]: Visibility range settings are now skipped for 'sky' tagged b...
- Issue comment#20snipcodeit2026-03-29 00:45TJ Deep Review [High]: The removal of the debug print statement in BlockMeshMerger ...
- Issue comment#16snipcodeit2026-03-28 23:56TJ Deep Review [High]: The visibility range margin values were changed from 10.0 to...
- Issue comment#22snipcodeit2026-03-28 23:38TJ Deep Review [High]: Visibility range settings are now skipped for 'sky' tagged b...
- Issue comment#20snipcodeit2026-03-28 20:46TJ Deep Review [High]: The removal of the debug print statement in BlockMeshMerger ...
- Issue comment#19snipcodeit2026-03-28 20:32TJ Deep Review [High]: The LOD scan is now conditionally skipped based on camera mo...
- Issue comment#20snipcodeit2026-03-28 16:51TJ Deep Review [High]: The removal of the debug print statement in BlockMeshMerger ...
- Issue comment#17snipcodeit2026-03-28 11:59TJ Deep Review [High]: MeshInstance3D nodes created during mesh merging are not pro...
- Issue#20snipcodeit2026-03-28 00:18TJ Deep Review [High]: The removal of the debug print statement in BlockMeshMerger ...
- Issue#20snipcodeit2026-03-28 00:18TJ Deep Review [High]: The removal of the debug print statement in BlockMeshMerger ...
- Issue#20snipcodeit2026-03-28 00:18TJ Deep Review [High]: The removal of the debug print statement in BlockMeshMerger ...
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.