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TLabAltoh/Unity-SDF-UI-Toolkit

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UI package for Unity that render shapes with outlines, shadows and rounded corners using signed distance functions (SDF). And an SDF texture editor that allows users to edit Bezier curves and convert them to SDF textures within the Unity editor.

active 2024-05-232026-04-05 (UTC)

Partial coverage20,538 / 26,294 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-14 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
380
Pushes
179
Pull requests
11
Issues
8
Stars
103
Forks
5

Activity over time

Daily event counts in the loaded window

Line chart, 683 days from 2024-05-23 to 2026-04-05. Pushes: 179 total, peak 22 in a day. Pull requests: 11 total, peak 2 in a day. Issues: 8 total, peak 3 in a day. Comments: 67 total, peak 5 in a day. Stars: 103 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
TLabAltoh200167426
AAAYaKo5611338
shino-a6023
tomgiagtz1010
chiririll1010

Recent activity

Latest issues, pull requests and releases

  • Pull request#36chiririll2025-09-30 19:39
  • Issue comment#24TLabAltoh2025-09-15 06:54
    Is the package functional in Unity 6 with UI2.0
  • Issue comment#35TLabAltoh2025-09-11 18:32
    Fix shader for old IPhone
  • Pull request#35AAAYaKo2025-09-10 05:06
  • Issue comment#32TLabAltoh2025-08-24 16:06
    Add Liquid Glass
  • Issue comment#31shino-a2025-08-12 10:13
    Different HDR settings make it difficult to work with outlines
  • Pull request#33TLabAltoh2025-08-12 09:28
  • Pull request#34TLabAltoh2025-08-12 09:27
  • Issue comment#31shino-a2025-08-12 06:27
    Different HDR settings make it difficult to work with outlines
  • Pull request#33shino-a2025-08-11 05:28
  • Issue comment#31shino-a2025-08-11 05:23
    Different HDR settings make it difficult to work with outlines
  • Issue comment#31TLabAltoh2025-08-11 05:09
    Different HDR settings make it difficult to work with outlines
  • Issue comment#31AAAYaKo2025-08-11 04:30
    Different HDR settings make it difficult to work with outlines
  • Issue#31AAAYaKo2025-08-10 08:34
    Different HDR settings make it difficult to work with outlines
  • Issue comment#32TLabAltoh2025-08-09 20:03
    Add Liquid Glass
  • Issue comment#31TLabAltoh2025-08-09 11:46
    Different HDR settings make it difficult to work with outlines
  • Issue comment#31TLabAltoh2025-08-04 17:03
    Different HDR settings make it difficult to work with outlines
  • Pull request#30shino-a2025-08-03 07:45
  • Issue#29shino-a2025-08-01 03:22
    Would you consider setting HideFlags.HideAndDontSave on the Material created by the MaterialRegistry?
  • Issue comment#27TLabAltoh2025-07-17 15:24
    UI Effect and Shader Variant
  • Issue comment#27AAAYaKo2025-07-17 08:13
    UI Effect and Shader Variant
  • Pull request#28TLabAltoh2025-03-07 01:45
  • Pull request#28tomgiagtz2025-03-06 23:27
  • Issue comment#25TLabAltoh2025-01-18 17:07
    What changes are needed to adapt the package for Unity 6
  • Issue#25TLabAltoh2025-01-18 16:59
    What changes are needed to adapt the package for Unity 6

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 103 stars here means stars gained during the window, not the repo's star count.