UI package for Unity that render shapes with outlines, shadows and rounded corners using signed distance functions (SDF). And an SDF texture editor that allows users to edit Bezier curves and convert them to SDF textures within the Unity editor.
active 2024-05-23 → 2026-04-05 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 683 days from 2024-05-23 to 2026-04-05. Pushes: 179 total, peak 22 in a day. Pull requests: 11 total, peak 2 in a day. Issues: 8 total, peak 3 in a day. Comments: 67 total, peak 5 in a day. Stars: 103 total, peak 3 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Recent activity
Latest issues, pull requests and releases
- Pull request#36chiririll2025-09-30 19:39
- Issue comment#24TLabAltoh2025-09-15 06:54Is the package functional in Unity 6 with UI2.0
- Issue comment#35TLabAltoh2025-09-11 18:32Fix shader for old IPhone
- Pull request#35AAAYaKo2025-09-10 05:06
- Issue comment#32TLabAltoh2025-08-24 16:06Add Liquid Glass
- Issue comment#31shino-a2025-08-12 10:13Different HDR settings make it difficult to work with outlines
- Pull request#33TLabAltoh2025-08-12 09:28
- Pull request#34TLabAltoh2025-08-12 09:27
- Issue comment#31shino-a2025-08-12 06:27Different HDR settings make it difficult to work with outlines
- Pull request#33shino-a2025-08-11 05:28
- Issue comment#31shino-a2025-08-11 05:23Different HDR settings make it difficult to work with outlines
- Issue comment#31TLabAltoh2025-08-11 05:09Different HDR settings make it difficult to work with outlines
- Issue comment#31AAAYaKo2025-08-11 04:30Different HDR settings make it difficult to work with outlines
- Issue#31AAAYaKo2025-08-10 08:34Different HDR settings make it difficult to work with outlines
- Issue comment#32TLabAltoh2025-08-09 20:03Add Liquid Glass
- Issue comment#31TLabAltoh2025-08-09 11:46Different HDR settings make it difficult to work with outlines
- Issue comment#31TLabAltoh2025-08-04 17:03Different HDR settings make it difficult to work with outlines
- Pull request#30shino-a2025-08-03 07:45
- Issue#29shino-a2025-08-01 03:22Would you consider setting HideFlags.HideAndDontSave on the Material created by the MaterialRegistry?
- Issue comment#27TLabAltoh2025-07-17 15:24UI Effect and Shader Variant
- Issue comment#27AAAYaKo2025-07-17 08:13UI Effect and Shader Variant
- Pull request#28TLabAltoh2025-03-07 01:45
- Pull request#28tomgiagtz2025-03-06 23:27
- Issue comment#25TLabAltoh2025-01-18 17:07What changes are needed to adapt the package for Unity 6
- Issue#25TLabAltoh2025-01-18 16:59What changes are needed to adapt the package for Unity 6
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 103 stars here means stars gained during the window, not the repo's star count.