C++ implementation of the active object pattern with hierarchical state machines
active 2024-09-05 → 2024-10-10 (UTC)
Complete coverage26,351 / 26,351 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-16 (UTC)
Events
42
Pushes
17
Pull requests
6
Issues
8
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 36 days from 2024-09-05 to 2024-10-10. Pushes: 17 total, peak 6 in a day. Pull requests: 6 total, peak 2 in a day. Issues: 8 total, peak 3 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| TSMotter | 31 | 17 | 6 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#8TSMotter2024-09-26 13:27Improve decoupling between active object definition and state machine definition
- Issue#7TSMotter2024-09-26 01:17Implement unit tests for StateManager class
- Issue#1TSMotter2024-09-26 01:12Superstates to be able to handle events that are unhandled by child states
- Pull request#6TSMotter2024-09-26 01:12
- Pull request#6TSMotter2024-09-26 01:12
- Issue#3TSMotter2024-09-25 18:01Create a simpler example to enable easier prototyping of other tasks
- Pull request#5TSMotter2024-09-25 18:01
- Pull request#5TSMotter2024-09-25 18:00
- Issue#2TSMotter2024-09-17 00:17Create interface class for State - "IState"
- Pull request#4TSMotter2024-09-17 00:17
- Pull request#4TSMotter2024-09-17 00:17
- Issue#3TSMotter2024-09-16 23:18Create a simpler example to enable easier prototyping of other tasks
- Issue#2TSMotter2024-09-16 23:08Create interface class for State - "IState"
- Issue#1TSMotter2024-09-09 21:55Superstates to be able to handle events that are unhandled by child states
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.