Skip to content

active 2024-07-242025-05-08 (UTC)

Complete coverage26,525 / 26,525 hourly files (100%) · 2 absent upstream2023-08-152026-08-24 (UTC)
Events
93
Pushes
16
Pull requests
9
Issues
46
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 289 days from 2024-07-24 to 2025-05-08. Pushes: 16 total, peak 3 in a day. Pull requests: 9 total, peak 4 in a day. Issues: 46 total, peak 31 in a day. Comments: 5 total, peak 3 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Tanner-Perham761695

Recent activity

Latest issues, pull requests and releases

  • Pull request#71Tanner-Perham2025-05-08 08:16
  • Issue#22Tanner-Perham2025-05-07 15:31
    Basic Terrain modelling
  • Pull request#70Tanner-Perham2025-05-07 15:31
  • Pull request#70Tanner-Perham2025-05-07 15:30
  • Issue#18Tanner-Perham2025-05-07 12:43
    Create worker unit
  • Issue comment#28Tanner-Perham2025-05-07 12:39
    Implement Resource Drop-off Points System
  • Issue#28Tanner-Perham2025-05-07 12:39
    Implement Resource Drop-off Points System
  • Issue#69Tanner-Perham2025-05-07 12:38
    Resource amounts not showing across clients
  • Issue#68Tanner-Perham2025-05-07 12:35
    Add visual feedback for resource drop-off
  • Issue#67Tanner-Perham2025-05-07 12:34
    Create Resource Camps (Lumber Mill, Mining Camp, etc.) for specialized resource drop-offs
  • Issue comment#27Tanner-Perham2025-05-07 12:31
    Implement Worker Unit Resource Gathering System
  • Issue#27Tanner-Perham2025-05-07 12:31
    Implement Worker Unit Resource Gathering System
  • Issue#66Tanner-Perham2025-05-07 12:31
    Add animations, VFX, and sounds for resource gathering
  • Issue comment#26Tanner-Perham2025-05-07 12:29
    Resource Types and Nodes
  • Issue#26Tanner-Perham2025-05-07 12:29
    Resource Types and Nodes
  • Issue#65Tanner-Perham2025-05-07 12:27
    Mineral Resource needs to be built
  • Issue#64Tanner-Perham2025-05-07 12:27
    Stone Resource needs to be built
  • Pull request#63Tanner-Perham2025-05-07 12:26
  • Pull request#63Tanner-Perham2025-05-07 12:21
  • Issue#3Tanner-Perham2025-05-06 23:54
    Set up basic multiplayer networking code
  • Issue#51Tanner-Perham2025-05-05 00:27
    Implement Basic Multiplayer Connection Framework
  • Pull request#62Tanner-Perham2025-05-05 00:26
  • Pull request#62Tanner-Perham2025-05-05 00:25
  • Issue comment#51Tanner-Perham2025-05-04 09:56
    Implement Basic Multiplayer Connection Framework
  • Issue#61Tanner-Perham2025-05-04 09:55
    Network statistics can be visualized for debugging

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.