Skip to content

active 2025-06-052025-07-16 (UTC)

Complete coverage26,519 / 26,519 hourly files (100%) · 2 absent upstream2023-08-152026-08-23 (UTC)
Events
33
Pushes
4
Pull requests
0
Issues
23
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 42 days from 2025-06-05 to 2025-07-16. Pushes: 4 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 23 total, peak 4 in a day. Comments: 5 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
kinesis1924405
studentzzang8000

Recent activity

Latest issues, pull requests and releases

  • Issue#20studentzzang2025-07-16 19:17
    [기능] 프리팹 타일로 맵 구현, start & end point 스크립트 짜기
  • Issue#19studentzzang2025-07-11 16:17
    [개발] VR GUI 틀 구성과 Pause 창 개발
  • Issue comment#16kinesis192025-07-02 01:12
    [기능] 태블릿 3D 오브젝트 Drag And Drop 구현
  • Issue#17studentzzang2025-07-01 17:32
    [기능] VR 오큘러스 양손 조이스틱용 플레이어 이동 구현
  • Issue#16studentzzang2025-07-01 17:29
    [기능] 태블릿 3D 오브젝트 Drag And Drop 구현
  • Issue#11kinesis192025-06-26 13:42
    [기획] 튜토리얼 스테이지 오브젝트
  • Issue#13studentzzang2025-06-25 18:17
    [기능] 컴패니언 봇 모델 적용 및 코드블럭-이동블럭 기능 구현
  • Issue comment#12kinesis192025-06-25 01:06
    [기능] 로보로보 캐릭터 적용과 캐릭터 이동 구현
  • Issue#12studentzzang2025-06-24 17:06
    로보로보 캐릭터 적용과 캐릭터 이동 구현
  • Issue#12studentzzang2025-06-24 17:06
    로보로보 캐릭터 적용과 캐릭터 이동 구현
  • Issue#10kinesis192025-06-24 14:02
    [회의록] 2025.06.24.
  • Issue#9kinesis192025-06-23 14:46
    [기획] Tutorial 맵 디자인 및 프로토타입 개발하기
  • Issue#9kinesis192025-06-23 14:46
    [기획] Tutorial 맵 디자인 및 프로토타입 개발하기
  • Issue comment#8kinesis192025-06-23 09:47
    [업무] 로보로보 에셋 확인하기
  • Issue#8kinesis192025-06-23 09:47
    [업무] 로보로보 에셋 확인하기
  • Issue#7studentzzang2025-06-22 08:30
    프로빌더 패키지 받고 맵디자인 생각
  • Issue#6kinesis192025-06-22 08:01
    [설정] Unity project 폴더 구조화하기
  • Issue comment#4kinesis192025-06-22 07:58
    [설정] Unity repo 설정 진행하기
  • Issue#4kinesis192025-06-22 07:58
    [설정] Unity repo 설정 진행하기
  • Issue comment#5kinesis192025-06-21 22:12
    [업무] 프로그램 공통 셋업 문서 작성하기
  • Issue#5kinesis192025-06-21 22:12
    [업무] 프로그램 공통 셋업 문서 작성하기
  • Issue#5kinesis192025-06-20 15:38
    [업무] 프로그램 공통 셋업 문서 작성하기
  • Issue#4kinesis192025-06-20 15:34
    [설정] Unity repo 설정 진행하기
  • Issue#3kinesis192025-06-20 13:59
    [회의록] 2025.06.20.
  • Issue#2kinesis192025-06-20 13:43
    [기획] 시나리오 기획하기

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.