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Open Source Php/NodeJs Online RPG and Trading Game Engine

active 2023-09-182026-05-22 (UTC)

Complete coverage26,374 / 26,374 hourly files (100%) · 2 absent upstream2023-08-152026-08-17 (UTC)
Events
411
Pushes
202
Pull requests
32
Issues
78
Stars
40
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 978 days from 2023-09-18 to 2026-05-22. Pushes: 202 total, peak 9 in a day. Pull requests: 32 total, peak 8 in a day. Issues: 78 total, peak 14 in a day. Comments: 6 total, peak 1 in a day. Stars: 40 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Techbot307202313
left2311013

Recent activity

Latest issues, pull requests and releases

  • Issue comment#179left232024-10-28 15:34
    create admin view to monitor flags
  • Issue comment#233Techbot2024-08-15 10:21
    Game does not need to be a refresh anymore: make vue component
  • Issue#233Techbot2024-08-15 10:21
    Game does not need to be a refresh anymore: make vue component
  • Issue#241Techbot2024-08-15 10:19
    Upgrade colyseus, replace parcel with Vite
  • Pull request#242Techbot2024-08-15 10:19
  • Pull request#242Techbot2024-08-15 10:19
  • ReleaseTechbot2024-08-08 08:59
    v0.3.0-alpha
  • Issue#240Techbot2024-07-31 11:18
    dialog previously flagged is not being excluded from get_cutscene()
  • Issue#239Techbot2024-07-23 10:42
    Flag cutscene PT when cutscene is triggered on entering mapgrid=once
  • Issue#238Techbot2024-07-22 13:14
    Crystals: connect store to controller
  • Issue#236Techbot2024-07-22 12:27
    animate some NPCs
  • Issue#235Techbot2024-07-22 12:26
    NPC: single frame sprite sheets for npcs that don't move
  • Issue#234Techbot2024-07-22 12:24
    Make a bare minimum 'mission complete' popup modal
  • Issue#233Techbot2024-07-22 12:22
    Game does not need to be a refresh anymore: make vue component
  • Pull request#232Techbot2024-07-16 11:09
  • Pull request#232Techbot2024-07-16 11:08
  • Issue#231Techbot2024-07-16 10:58
    Combine Jigs and J4D into one repo
  • Issue#230Techbot2024-07-16 10:57
    Flick switches triggers dialog
  • Issue#213Techbot2024-07-12 14:17
    differentiate other players
  • Issue#215Techbot2024-07-12 14:17
    Handler doesn't give out mission
  • Pull request#229Techbot2024-07-12 14:17
  • Pull request#229Techbot2024-07-12 14:16
  • Issue#223Techbot2024-07-03 14:31
    Clean Up scene selecter
  • Issue#223Techbot2024-07-03 14:31
    Clean Up scene selecter
  • Pull request#228Techbot2024-07-03 14:31

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 40 stars here means stars gained during the window, not the repo's star count.