active 2026-03-06 → 2026-03-19 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 14 days from 2026-03-06 to 2026-03-19. Pushes: 20 total, peak 7 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 26 total, peak 9 in a day. Comments: 1 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| TechyShishy | 47 | 20 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue#51TechyShishy2026-03-18 19:59[Feature] Low-vision support on Web (font size, contrast, zoom, focus indicators)
- Issue#51TechyShishy2026-03-18 19:59[Feature] Low-vision support on Web (font size, contrast, zoom, focus indicators)
- Issue#48TechyShishy2026-03-18 04:18[Bug] EventModal `hand` prop type too narrow after VendorCard integration
- Issue#48TechyShishy2026-03-18 04:18[Bug] EventModal `hand` prop type too narrow after VendorCard integration
- Issue#23TechyShishy2026-03-17 04:05[Feature] Move hand discard and redraw from Friday to Monday morning
- Issue#21TechyShishy2026-03-17 04:04[Feature] New Contract (design TBD)
- Issue#21TechyShishy2026-03-17 04:04[Feature] New Contract (design TBD)
- Issue#20TechyShishy2026-03-17 04:04[Feature] Show progress pips on multi-step Projects ticket cards
- Issue#16TechyShishy2026-03-16 04:58Fix GameCanvas.tsx to avoid HMR Fast Refresh invalidation on every save
- Issue#16TechyShishy2026-03-16 04:58Fix GameCanvas.tsx to avoid HMR Fast Refresh invalidation on every save
- Issue#15TechyShishy2026-03-15 14:09[Feature] Add flavorText Field to Card Type System
- Issue#15TechyShishy2026-03-15 14:09[Feature] Add flavorText Field to Card Type System
- Issue#13TechyShishy2026-03-15 12:34[Feature] Per-Round Profit Loss Statement Panel
- Issue#13TechyShishy2026-03-15 12:34[Feature] Per-Round Profit Loss Statement Panel
- Issue#13TechyShishy2026-03-15 12:34[Feature] Per-Round Profit Loss Statement Panel
- Issue#12TechyShishy2026-03-15 01:39[Bug] Card Fly-In Animations Fire When Reduced Motion Is Enabled
- Issue#12TechyShishy2026-03-15 01:39[Bug] Card Fly-In Animations Fire When Reduced Motion Is Enabled
- Issue#11TechyShishy2026-03-15 01:38[Feature] Arrange Track Rows Side By Side
- Issue#11TechyShishy2026-03-15 01:38[Feature] Arrange Track Rows Side By Side
- Issue comment#2TechyShishy2026-03-14 19:05[Feature] Contracts — Named Scenarios That Define Traffic/Event Decks, Budget, and SLA Limit
- Issue#9TechyShishy2026-03-14 18:50[Feature] Unified Card Surface Layout With Flavor Text Field
- Issue#8TechyShishy2026-03-14 18:42[Feature] Wire Quit Button and Hardware Back to Capacitor App.exitApp() on Android
- Issue#5TechyShishy2026-03-14 18:31[Feature] Deckbuilder Card Detail Flyout Panel
- Issue#5TechyShishy2026-03-14 18:31[Feature] Deckbuilder Card Detail Flyout Panel
- Releasegithub-actions[bot]2026-03-14 16:51v0.3.1
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.