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behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)

active 2023-08-15 → 2026-05-04 (UTC)

Complete coverage27,873 / 27,873 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-10-19 (UTC)
Events
464
Pushes
0
Pull requests
0
Issues
6
Stars
382
Forks
64

Activity over time

Daily event counts in the loaded window

Line chart, 994 days from 2023-08-15 to 2026-05-04. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 6 total, peak 1 in a day. Comments: 12 total, peak 2 in a day. Stars: 382 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
wumohai3003
qq4976740612000
Loong19962001
Stranglelet2000
v0123451001
hk5205701001
Angelyatou1001
guowenqi1001
pjkui1001
cupen1001
Qiongwei11001
helloword05011000
Mutha2041001

Recent activity

Latest issues, pull requests and releases

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 382 stars here means stars gained during the window, not the repo's star count.