behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
active 2023-08-15 → 2026-05-04 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 994 days from 2023-08-15 to 2026-05-04. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 6 total, peak 1 in a day. Comments: 12 total, peak 2 in a day. Stars: 382 total, peak 4 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| wumohai | 3 | 0 | 0 | 3 |
| Stranglelet | 2 | 0 | 0 | 0 |
| Loong1996 | 2 | 0 | 0 | 1 |
| qq497674061 | 2 | 0 | 0 | 0 |
| v012345 | 1 | 0 | 0 | 1 |
| cupen | 1 | 0 | 0 | 1 |
| guowenqi | 1 | 0 | 0 | 1 |
| Mutha204 | 1 | 0 | 0 | 1 |
| pjkui | 1 | 0 | 0 | 1 |
| hk520570 | 1 | 0 | 0 | 1 |
| Angelyatou | 1 | 0 | 0 | 1 |
| helloword0501 | 1 | 0 | 0 | 0 |
| Qiongwei1 | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#169Loong19962025-12-19 08:16行为树多线程安全吗?
- Issue comment#169pjkui2025-12-12 06:43行为树多线程安全吗?
- Issue#169Loong19962025-12-12 06:36行为树多线程安全吗?
- Issue#168Stranglelet2024-10-22 03:30运行中通过btsetcurrent切换当前的行为树是否有什么风险?
- Issue#168Stranglelet2024-10-08 10:19运行中通过btsetcurrent切换当前的行为树是否有什么风险?
- Issue#167helloword05012024-07-20 12:12关于在qt中把agent封装成dll
- Issue#166qq4976740612024-06-06 02:25官网无法登录了
- Issue comment#165guowenqi2024-05-30 09:45官网无法登录
- Issue comment#165Mutha2042024-05-29 08:30官网无法登录
- Issue comment#165wumohai2024-05-13 10:24官网无法登录
- Issue#165qq4976740612024-05-13 10:24官网无法登录
- Issue comment#83cupen2024-04-19 06:38现在这个项目是不是停止更新了?
- Issue comment#125hk5205702023-11-26 03:50CMake构建项目,编译报错问题
- Issue comment#13wumohai2023-09-20 02:43BehaviorLoaderImplement 依赖于静态变量的初始化顺序
- Issue comment#13v0123452023-09-20 02:43BehaviorLoaderImplement 依赖于静态变量的初始化顺序
- Issue comment#111Qiongwei12023-08-31 07:29怎么整合到Unity项目中去呢?
- Issue comment#149wumohai2023-08-27 13:35在哪里可以找到一款能够连接到Behaviac进行C++可视化调试的小游戏?
- Issue comment#149Angelyatou2023-08-27 13:35在哪里可以找到一款能够连接到Behaviac进行C++可视化调试的小游戏?
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 382 stars here means stars gained during the window, not the repo's star count.