my first PC game mixing from incremental and automation games
active 2024-12-08 → 2024-12-12 (UTC)
Complete coverage26,343 / 26,343 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-16 (UTC)
Events
16
Pushes
6
Pull requests
2
Issues
3
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 5 days from 2024-12-08 to 2024-12-12. Pushes: 6 total, peak 3 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 3 total, peak 2 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| TheGeekMax | 11 | 6 | 2 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#5TheGeekMax2024-12-10 16:50Upgrade to not recalculate every Representative on cell add/remove
- Pull request#4TheGeekMax2024-12-10 08:34
- Pull request#4TheGeekMax2024-12-09 19:53
- Issue#2TheGeekMax2024-12-09 16:09remove unity logo
- Issue#1TheGeekMax2024-12-09 09:37implement edited union-find, for convoyer, with add, remove, getReprs
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.