active 2023-10-17 → 2026-03-16 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 882 days from 2023-10-17 to 2026-03-16. Pushes: 15 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 6 total, peak 1 in a day. Comments: 29 total, peak 2 in a day. Stars: 2 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| TheRealMJP | 23 | 15 | 0 | 8 |
| utterances-bot | 6 | 0 | 0 | 0 |
| Sam217 | 2 | 0 | 0 | 2 |
| Nicholas-Steel | 2 | 0 | 0 | 2 |
| wolfgangfengel | 2 | 0 | 0 | 2 |
| BTurkelson | 2 | 0 | 0 | 2 |
| omd24 | 1 | 0 | 0 | 1 |
| alakhag | 1 | 0 | 0 | 1 |
| RWJosh | 1 | 0 | 0 | 1 |
| tuket | 1 | 0 | 0 | 1 |
| romualdo97 | 1 | 0 | 0 | 1 |
| XanderBert | 1 | 0 | 0 | 1 |
| mateeeeeee | 1 | 0 | 0 | 1 |
| A-FnafGamer | 1 | 0 | 0 | 1 |
| i9-9900kfc | 1 | 0 | 0 | 1 |
| MountainKing123 | 1 | 0 | 0 | 1 |
| sawickiap | 1 | 0 | 0 | 1 |
| St3veSmith | 1 | 0 | 0 | 1 |
| JoaoBaptMG | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#14RWJosh2026-03-16 03:21Shader Printf in HLSL and DX12
- Issue comment#17i9-9900kfc2025-12-23 14:58To Early-Z, or Not To Early-Z
- Issue comment#17TheRealMJP2025-11-17 02:55To Early-Z, or Not To Early-Z
- Issue comment#17St3veSmith2025-09-21 19:40To Early-Z, or Not To Early-Z
- Issue comment#18omd242025-09-12 20:56Ten Years of D3D12
- Issue comment#18sawickiap2025-09-10 18:55Ten Years of D3D12
- Issue#18utterances-bot2025-09-10 18:55Ten Years of D3D12
- Issue comment#17MountainKing1232025-05-31 12:10To Early-Z, or Not To Early-Z
- Issue comment#17TheRealMJP2025-04-16 03:08To Early-Z, or Not To Early-Z
- Issue comment#14wolfgangfengel2025-04-15 15:41Shader Printf in HLSL and DX12
- Issue comment#17wolfgangfengel2025-04-15 15:39To Early-Z, or Not To Early-Z
- Issue#17utterances-bot2025-04-15 15:39To Early-Z, or Not To Early-Z
- Issue comment#16Sam2172025-01-28 02:12Applying Sampling Theory To Real-Time Graphics
- Issue comment#16TheRealMJP2025-01-19 20:17Applying Sampling Theory To Real-Time Graphics
- Issue comment#16Sam2172025-01-13 21:13Applying Sampling Theory To Real-Time Graphics
- Issue#16utterances-bot2025-01-13 21:13Applying Sampling Theory To Real-Time Graphics
- Issue comment#2TheRealMJP2024-12-14 06:13Hello, Hugo
- Issue comment#2JoaoBaptMG2024-12-12 04:17Hello, Hugo
- Issue comment#14romualdo972024-09-15 06:59Shader Printf in HLSL and DX12
- Issue comment#10Nicholas-Steel2024-07-13 10:47The Shader Permutation Problem - Part 2: How Do We Fix It?
- Issue comment#10Nicholas-Steel2024-07-13 10:46The Shader Permutation Problem - Part 2: How Do We Fix It?
- Issue comment#15A-FnafGamer2024-04-21 16:44Jamming to the oldies
- Issue#15utterances-bot2024-04-21 16:44Jamming to the oldies
- Issue comment#11BTurkelson2024-03-21 01:20GPU Memory Pools in D3D12
- Issue comment#11BTurkelson2024-03-21 01:19GPU Memory Pools in D3D12
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.