Command and Conquer: Generals - Zero Hour, extra fixes / customizations
C++ · active 2025-03-18 → 2026-08-09 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 510 days from 2025-03-18 to 2026-08-09. Pushes: 628 total, peak 21 in a day. Pull requests: 1,690 total, peak 41 in a day. Issues: 773 total, peak 40 in a day. Comments: 6,497 total, peak 91 in a day. Stars: 324 total, peak 7 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| xezon | 6K | 598 | 941 | 2.6K |
| Mauller | 1.7K | 0 | 110 | 948 |
| Caball009 | 995 | 0 | 154 | 487 |
| greptile-apps[bot] | 512 | 0 | 0 | 367 |
| Stubbjax | 451 | 0 | 140 | 204 |
| bobtista | 390 | 0 | 89 | 190 |
| Skyaero42 | 380 | 0 | 25 | 191 |
| helmutbuhler | 344 | 8 | 37 | 185 |
| roossienb | 319 | 0 | 9 | 165 |
| zzambers | 204 | 0 | 6 | 111 |
| aliendroid1 | 172 | 0 | 16 | 107 |
| L3-M | 127 | 0 | 9 | 14 |
| tintinhamans | 117 | 4 | 15 | 42 |
| OmniBlade | 110 | 2 | 2 | 55 |
| slurmlord | 100 | 0 | 6 | 54 |
| JohnsterID | 99 | 0 | 3 | 57 |
| stephanmeesters | 81 | 0 | 7 | 42 |
| DevGeniusCode | 74 | 0 | 11 | 41 |
| tomsons26 | 71 | 0 | 18 | 24 |
| DrGoldFish1 | 71 | 0 | 0 | 13 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#2399tintinhamans2026-08-08 14:49bugfix(production): Prevent cancelling production when units already produced
- Pull request#3073Jaredl-Dev2026-08-07 19:17
- Pull request#3069xezon2026-08-07 17:43
- Pull request#3069xezon2026-08-07 17:43
- Pull request#3069xezon2026-08-07 17:43
- Pull request#3068xezon2026-08-07 17:41
- Pull request#3068xezon2026-08-07 17:41
- Pull request#3060Stubbjax2026-08-05 08:41
- Issue comment#2670xezon2026-08-03 10:07feat(math): Route game logic math through WWMath with 3-mode deterministic support
- Pull request#3006Caball0092026-07-22 22:53
- Issue comment#2668Caball0092026-07-08 20:53tweak(gamemessage): Reduce number of MSG_DESTROY_SELECTED_GROUP messages
- Issue comment#2857fbraz32026-07-05 21:33fix(network): correctly map PlayerIndex to SlotIndex in CRC validation
- Pull request#2056bobtista2026-06-28 05:03
- Pull request#2773xezon2026-06-21 17:34
- Issue comment#2811greptile-apps[bot]2026-06-19 19:53chore: Wrap inline assembly blocks in curly braces for MSVC parser compatibility
- Issue#2799Caball0092026-06-16 02:23Game crashes in pathfinding code in function PathfindCell::forwardInsertionSortRetailCompatible
- Issue#2799Caball0092026-06-16 02:23Game crashes in pathfinding code in function PathfindCell::forwardInsertionSortRetailCompatible
- Issue#2799Caball0092026-06-16 02:23Game crashes in pathfinding code in function PathfindCell::forwardInsertionSortRetailCompatible
- Issue comment#2780xezon2026-06-10 05:11Special-power buttons stay disabled on newly built buildings without a SpecialPowerCreate module when RETAIL_COMPATIBLE_CRC=0
- Issue#2777stephanmeesters2026-06-08 20:57Crash when closing game using window X button
- Pull request#2761Mauller2026-05-31 09:28
- Pull request#2761Mauller2026-05-31 09:28
- Issue comment#2613bobtista2026-05-31 01:38feat(ww3d2): add IRenderBackend Interface
- Issue comment#2757xezon2026-05-30 12:17bugfix(camera): Fix Generals terrain rendering black for one frame on far camera jumps
- Pull request#2577xezon2026-05-30 11:09
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 324 stars here means stars gained during the window, not the repo's star count.