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TheWizardsCode/PlaygroundDecember23

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A 7 day community sprint held in December 2023. See http://bit.ly/WizardsCodeDiscord

active 2023-12-162024-02-13 (UTC)

Partial coverage22,982 / 26,312 hourly files (87%) · 2 absent upstream · 3,329 failed, retryable2023-08-152026-08-15 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
438
Pushes
202
Pull requests
29
Issues
122
Stars
0
Forks
3

Activity over time

Daily event counts in the loaded window

Line chart, 60 days from 2023-12-16 to 2024-02-13. Pushes: 202 total, peak 20 in a day. Pull requests: 29 total, peak 8 in a day. Issues: 122 total, peak 35 in a day. Comments: 38 total, peak 15 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
SorraTheOrc3631892528
YondernautsGames221114
bsparks10015
bsimser5221

Recent activity

Latest issues, pull requests and releases

  • Issue#69SorraTheOrc2024-02-12 01:29
    Make the Artillery shell the Starball model
  • Issue#56SorraTheOrc2024-02-04 07:28
    Create Recipes for all movement upgrades
  • Issue#44SorraTheOrc2024-02-04 07:27
    Enemy destruction particles should adopt its colour
  • Issue#57SorraTheOrc2024-02-04 07:27
    Sometimes health is not created when needed
  • Issue#58SorraTheOrc2024-02-04 07:27
    If the player falls off the map they fall forever
  • Issue#59SorraTheOrc2024-02-04 07:27
    Sniper upgrade
  • Issue#45SorraTheOrc2024-02-04 07:27
    Add Guns to some enemies
  • Issue#49SorraTheOrc2024-02-04 07:26
    Ammo management
  • Issue#54SorraTheOrc2024-02-04 07:26
    Bug on fourth level generation
  • Issue#62SorraTheOrc2024-02-04 07:26
    Armour Upgrade
  • Issue#61SorraTheOrc2024-02-04 07:26
    Shields Upgrade
  • Issue#63SorraTheOrc2024-02-04 07:26
    Need random recipe drops
  • Issue#66SorraTheOrc2024-02-04 07:25
    Add proximity spawners to some buildings
  • Issue#55SorraTheOrc2024-02-04 07:25
    Only give free resources on the first run
  • Issue#51SorraTheOrc2024-02-04 07:25
    Saucer balancing
  • Issue#47SorraTheOrc2024-02-04 07:13
    Game time is not paused in the pre-spawn window
  • Issue#41SorraTheOrc2024-02-04 07:13
    On the second level victory we have a null
  • Issue#38SorraTheOrc2024-02-04 07:13
    Complete game loop
  • Issue#37SorraTheOrc2024-02-04 07:13
    Enemies should only move to the player if they can see them.
  • Issue#11SorraTheOrc2024-02-04 07:11
    Magnet for pulling in enemy drops and pickups
  • Issue#10SorraTheOrc2024-02-04 07:11
    Between level hub
  • Issue#8SorraTheOrc2024-02-04 07:11
    Hud has information about the spawners in the level
  • Issue#67SorraTheOrc2024-02-04 07:11
    When player is at something like level (level^2)*1000 resources give them a recipe drop
  • Issue#68SorraTheOrc2024-02-04 07:11
    When trying to open a crate without enough resources to buy then we lose control of the player
  • Issue#70SorraTheOrc2024-02-04 07:10
    Enemy Audio Manager Refactor

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.