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TheWizardsCode/Tableau-Card-Engine

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Modular game engine for building single-player tableau card games with Phaser 3.x and TypeScript

active 2026-02-192026-08-13 (UTC)

Partial coverage20,520 / 26,276 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-13 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
662
Pushes
353
Pull requests
36
Issues
101
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 176 days from 2026-02-19 to 2026-08-13. Pushes: 353 total, peak 14 in a day. Pull requests: 36 total, peak 11 in a day. Issues: 101 total, peak 58 in a day. Comments: 34 total, peak 15 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
SorraTheOrc4002551034
rgardler-msft11392210
Copilot11650

Recent activity

Latest issues, pull requests and releases

  • Issue#790SorraTheOrc2026-08-01 11:29
    Remove SvgDomRenderer Dead Code
  • Issue#773SorraTheOrc2026-08-01 11:27
    Thumbnail: canonical fixture + automated generation
  • Issue#644SorraTheOrc2026-07-29 11:33
    Unable to proceed past 'Place a Business' in the tutorial step
  • Issue#644SorraTheOrc2026-07-29 11:32
    Unable to proceed past 'Place a Business' in the tutorial step
  • Issue#644SorraTheOrc2026-07-29 11:32
    Unable to proceed past 'Place a Business' in the tutorial step
  • Issue#644SorraTheOrc2026-07-29 11:32
    Unable to proceed past 'Place a Business' in the tutorial step
  • Issue#686SorraTheOrc2026-07-29 11:19
    Fix Mind rendering regressions from SvgHelpers migration
  • Issue#678SorraTheOrc2026-07-29 11:18
    Create a Gym
  • Issue comment#674SorraTheOrc2026-07-29 11:18
    Add HUD status-bar tooltips for Coins, Reputation, and Score in Main Street
  • Issue#586SorraTheOrc2026-07-29 00:26
    Implement: Port The Mind to HandView/PileView
  • Issue#642SorraTheOrc2026-07-29 00:25
    Main Street: include full expanded catalog in tier progression with ~10% available at Tier 1
  • Issue#564SorraTheOrc2026-07-29 00:24
    SVG, Texture & Tooltip Helpers
  • Issue comment#563SorraTheOrc2026-07-29 00:24
    Review DEVELOPER.md
  • Issue comment#561SorraTheOrc2026-07-29 00:24
    Update scenes & tests for SvgHelpers-based Mind textures
  • Issue#609SorraTheOrc2026-07-29 00:21
    Event & Transition Animations
  • Issue#506SorraTheOrc2026-07-29 00:20
    Add card template ID-to-name lookup helper
  • Issue comment#316SorraTheOrc2026-07-29 00:18
    Add LogEntry type and activityLog field to MainStreetState
  • Issue#315SorraTheOrc2026-07-29 00:18
    Add visible game activity log to Main Street UI
  • Issue comment#197SorraTheOrc2026-07-29 00:18
    Minimal Responsive UI (Walking Skeleton)
  • Issue#523SorraTheOrc2026-05-20 11:50
    Implement Main Street Milestone 6
  • Issue#523SorraTheOrc2026-05-20 11:50
    Implement Main Street Milestone 6
  • Issue#479SorraTheOrc2026-05-20 11:50
    Define Setup Types in Core Engine
  • Issue#471SorraTheOrc2026-05-20 11:46
    Investigate canvas sizing strategy: move beyond fixed 800x600
  • Issue#64SorraTheOrc2026-05-20 11:46
    Lost Cities layout redesign: 3-column layout with larger hand cards
  • Issue#570SorraTheOrc2026-05-20 11:28
    SushiGo: Extract GameOver overlay into shared OverlayManager

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.