Skip to content

TorsteinTenstad/td-deckbuilder

View on GitHub ↗Related repositories →

active 2023-10-272024-04-09 (UTC)

Complete coverage26,428 / 26,428 hourly files (100%) · 2 absent upstream2023-08-152026-08-20 (UTC)
Events
216
Pushes
178
Pull requests
0
Issues
27
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 166 days from 2023-10-27 to 2024-04-09. Pushes: 178 total, peak 14 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 27 total, peak 11 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
TorsteinTenstad14513000
magnetenstad332100
Playmojs191900
AlexanderWulfsberg8800

Recent activity

Latest issues, pull requests and releases

  • Issue#17TorsteinTenstad2024-01-20 14:08
    Implement keyword: Protector
  • Issue#18TorsteinTenstad2024-01-17 14:24
    Define categories and keywords for movement speed and attack rate
  • Issue#10TorsteinTenstad2024-01-17 10:37
    Design a decent map (inkarnate.com) and update `src\common\level_config.rs` accordingly
  • Issue#21TorsteinTenstad2024-01-16 17:25
    Add UI to display what color you are playing as, and how much health your tower has
  • Issue#20TorsteinTenstad2024-01-16 17:24
    Give entites the ability to modify the speed of the draw-counter and energy-counter
  • Issue#19TorsteinTenstad2024-01-16 17:23
    Implement towens that periodically spawn an entity
  • Issue#18TorsteinTenstad2024-01-16 17:22
    Define categories and keywords for movement speed and attack rate
  • Issue#17TorsteinTenstad2024-01-16 17:17
    Implement keyword: Protector
  • Issue#16TorsteinTenstad2024-01-16 17:16
    Implement keyword: Flying
  • Issue#15TorsteinTenstad2024-01-16 17:13
    Implement display of health on cards
  • Issue#14TorsteinTenstad2024-01-16 17:13
    Implement keywords - bold words in the card text that are accompanied by an explaination when hovered
  • Issue#13TorsteinTenstad2024-01-16 17:11
    Implement card text
  • Issue#12TorsteinTenstad2024-01-16 17:07
    Create a better way to add multiple of the same card to your deck
  • Issue#10TorsteinTenstad2024-01-16 17:03
    Design a decent map (inkarnate.com) and update `src\common\level_config.rs` accordingly
  • Issue#1magnetenstad2023-12-23 19:55
    Send builder unit to build buildings
  • Issue#5TorsteinTenstad2023-12-20 17:47
    Make units attack buildings
  • Issue#4magnetenstad2023-12-20 11:33
    Unit battles
  • Issue#6magnetenstad2023-12-20 11:33
    Buildings should occupy a building location
  • Issue#9magnetenstad2023-12-18 06:30
    Unit design
  • Issue#8magnetenstad2023-12-18 06:29
    Building design
  • Issue#7magnetenstad2023-12-18 06:28
    Design layout
  • Issue#6magnetenstad2023-12-18 06:25
    Buildings should occupy a building location
  • Issue#5magnetenstad2023-12-18 06:19
    Make units attack towers
  • Issue#4magnetenstad2023-12-18 06:18
    Unit battles
  • Issue#3magnetenstad2023-12-18 05:38
    Card design

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.