Its a vanilla js game about a dog that runs, etc.
active 2024-08-24 → 2025-06-13 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 294 days from 2024-08-24 to 2025-06-13. Pushes: 112 total, peak 10 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 52 total, peak 8 in a day. Comments: 22 total, peak 4 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Torvec | 186 | 112 | 0 | 22 |
Recent activity
Latest issues, pull requests and releases
- Issue#25Torvec2024-09-30 03:25Ensure every asset is preloaded before a scene is displayed
- Issue comment#25Torvec2024-09-30 03:25Ensure every asset is preloaded before a scene is displayed
- Issue#24Torvec2024-09-30 01:39Add object pooling
- Issue comment#24Torvec2024-09-30 01:39Add object pooling
- Issue#27Torvec2024-09-30 01:25Create a reusable sprite animation class
- Issue comment#27Torvec2024-09-30 01:25Create a reusable sprite animation class
- Issue#27Torvec2024-09-29 22:45Create a reusable sprite animation class
- Issue#26Torvec2024-09-29 20:53Add death player state with animation
- Issue comment#26Torvec2024-09-29 20:53Add death player state with animation
- Issue#26Torvec2024-09-29 19:53Add death player state with animation
- Issue#25Torvec2024-09-28 18:56Ensure every asset is preloaded before a scene is displayed
- Issue#24Torvec2024-09-28 18:53Add object pooling
- Issue comment#23Torvec2024-09-28 18:47Fire roll sound does not stop immediately if power level === 0
- Issue#23Torvec2024-09-28 18:47Fire roll sound does not stop immediately if power level === 0
- Issue comment#22Torvec2024-09-28 18:47Completing boss level does not take you to game complete menu
- Issue#22Torvec2024-09-28 18:47Completing boss level does not take you to game complete menu
- Issue#23Torvec2024-09-28 05:52Fire roll sound does not stop immediately if power level === 0
- Issue#22Torvec2024-09-28 05:51Completing boss level does not take you to game complete menu
- Issue comment#17Torvec2024-09-28 04:40Add boss Fight for final level
- Issue#17Torvec2024-09-28 04:40Add boss Fight for final level
- Issue comment#17Torvec2024-09-27 23:50Add boss Fight for final level
- Issue comment#17Torvec2024-09-27 22:11Add boss Fight for final level
- Issue comment#17Torvec2024-09-27 19:06Add boss Fight for final level
- Issue comment#17Torvec2024-09-27 05:38Add boss Fight for final level
- Issue comment#18Torvec2024-09-26 23:59Add bark animation for firing projectiles
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.