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Its a vanilla js game about a dog that runs, etc.

active 2024-08-242025-06-13 (UTC)

Complete coverage26,402 / 26,402 hourly files (100%) · 2 absent upstream2023-08-152026-08-19 (UTC)
Events
189
Pushes
112
Pull requests
0
Issues
52
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 294 days from 2024-08-24 to 2025-06-13. Pushes: 112 total, peak 10 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 52 total, peak 8 in a day. Comments: 22 total, peak 4 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Torvec186112022

Recent activity

Latest issues, pull requests and releases

  • Issue#25Torvec2024-09-30 03:25
    Ensure every asset is preloaded before a scene is displayed
  • Issue comment#25Torvec2024-09-30 03:25
    Ensure every asset is preloaded before a scene is displayed
  • Issue#24Torvec2024-09-30 01:39
    Add object pooling
  • Issue comment#24Torvec2024-09-30 01:39
    Add object pooling
  • Issue#27Torvec2024-09-30 01:25
    Create a reusable sprite animation class
  • Issue comment#27Torvec2024-09-30 01:25
    Create a reusable sprite animation class
  • Issue#27Torvec2024-09-29 22:45
    Create a reusable sprite animation class
  • Issue#26Torvec2024-09-29 20:53
    Add death player state with animation
  • Issue comment#26Torvec2024-09-29 20:53
    Add death player state with animation
  • Issue#26Torvec2024-09-29 19:53
    Add death player state with animation
  • Issue#25Torvec2024-09-28 18:56
    Ensure every asset is preloaded before a scene is displayed
  • Issue#24Torvec2024-09-28 18:53
    Add object pooling
  • Issue comment#23Torvec2024-09-28 18:47
    Fire roll sound does not stop immediately if power level === 0
  • Issue#23Torvec2024-09-28 18:47
    Fire roll sound does not stop immediately if power level === 0
  • Issue comment#22Torvec2024-09-28 18:47
    Completing boss level does not take you to game complete menu
  • Issue#22Torvec2024-09-28 18:47
    Completing boss level does not take you to game complete menu
  • Issue#23Torvec2024-09-28 05:52
    Fire roll sound does not stop immediately if power level === 0
  • Issue#22Torvec2024-09-28 05:51
    Completing boss level does not take you to game complete menu
  • Issue comment#17Torvec2024-09-28 04:40
    Add boss Fight for final level
  • Issue#17Torvec2024-09-28 04:40
    Add boss Fight for final level
  • Issue comment#17Torvec2024-09-27 23:50
    Add boss Fight for final level
  • Issue comment#17Torvec2024-09-27 22:11
    Add boss Fight for final level
  • Issue comment#17Torvec2024-09-27 19:06
    Add boss Fight for final level
  • Issue comment#17Torvec2024-09-27 05:38
    Add boss Fight for final level
  • Issue comment#18Torvec2024-09-26 23:59
    Add bark animation for firing projectiles

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.