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The worst C++ 2D OpenGL "Game Engine/Framework" ever. Full of bad code that you should never use.

active 2024-05-112024-08-30 (UTC)

Complete coverage26,447 / 26,447 hourly files (100%) · 2 absent upstream2023-08-152026-08-20 (UTC)
Events
16
Pushes
8
Pull requests
0
Issues
0
Stars
4
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 112 days from 2024-05-11 to 2024-08-30. Pushes: 8 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 4 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Tr1NgleDev8800

Recent activity

Latest issues, pull requests and releases

  • ReleaseTr1NgleDev2024-05-11 15:41
    v1

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 4 stars here means stars gained during the window, not the repo's star count.