Skip to content

TriAxis-Games/RealtimeMeshComponent

View on GitHub ↗Related repositories →

Unreal Engine 5 plugin component for rendering runtime generated content.

active 2024-03-222026-03-19 (UTC)

Partial coverage16,592 / 20,976 hourly files (79%) · 2 absent upstream · 4,383 failed, retryable2024-03-212026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
247
Pushes
28
Pull requests
5
Issues
8
Stars
168
Forks
15

Activity over time

Daily event counts in the loaded window

Line chart, 728 days from 2024-03-22 to 2026-03-19. Pushes: 28 total, peak 7 in a day. Pull requests: 5 total, peak 1 in a day. Issues: 8 total, peak 1 in a day. Comments: 23 total, peak 4 in a day. Stars: 168 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Koderz342813
hermesonbf6003
li201904003
HoneyHazard3002
connorjak3003
CitizenCEO2002
jwindgassen2011
Pacinho1000
xulture1010
laykun1010
Nion301001
Jbun2221001
4eryemyha1001
executionunit1001
JohnAlcatraz1001
viniciusaportela1001
ArthurPrediger1010

Recent activity

Latest issues, pull requests and releases

  • Issue comment#295Nion302025-09-22 11:26
    Upgrade to UE 5.5
  • Pull request#298ArthurPrediger2025-09-11 16:09
  • Issue comment#297li201902025-07-16 03:15
    Crash when converting from dynamic mesh
  • Issue comment#297li201902025-07-16 03:13
    Crash when converting from dynamic mesh
  • Issue comment#297li201902025-06-17 07:06
    Crash when converting from dynamic mesh
  • Issue#297li201902025-06-12 09:31
    Crash when converting from dynamic mesh
  • Issue comment#291Jbun2222025-04-11 04:27
    Build errors for dev server
  • Issue comment#292jwindgassen2025-01-24 23:44
    Fix clang-specific compiler errors on Linux
  • Pull request#292jwindgassen2025-01-24 23:44
  • Issue comment#2204eryemyha2024-12-03 01:01
    Crash when slicing a mesh with more than one UV
  • Pull request#289laykun2024-10-30 21:22
  • Issue comment#288JohnAlcatraz2024-10-06 00:18
    How this compares to FMeshDescriptionBuilder?
  • Issue comment#287hermesonbf2024-10-05 18:19
    Actor vs Actor Component: Which is ideal?
  • Issue#287hermesonbf2024-10-05 18:19
    Actor vs Actor Component: Which is ideal?
  • Issue comment#287viniciusaportela2024-10-05 18:11
    Actor vs Actor Component: Which is ideal?
  • Issue comment#287hermesonbf2024-10-05 18:02
    Actor vs Actor Component: Which is ideal?
  • Issue comment#287CitizenCEO2024-10-05 17:57
    Actor vs Actor Component: Which is ideal?
  • Issue comment#288hermesonbf2024-10-04 15:59
    How this compares to FMeshDescriptionBuilder?
  • Issue comment#288connorjak2024-10-04 15:38
    How this compares to FMeshDescriptionBuilder?
  • Issue comment#288connorjak2024-10-04 15:36
    How this compares to FMeshDescriptionBuilder?
  • Issue#288hermesonbf2024-10-04 09:32
    How this compares to FMeshDescriptionBuilder?
  • Issue comment#287connorjak2024-10-02 21:47
    Actor vs Actor Component: Which is ideal?
  • Issue#275Pacinho2024-10-02 18:07
    Incorrect face index from trace
  • Issue#287hermesonbf2024-09-30 19:57
    Actor vs Actor Component: Which is ideal?
  • Issue comment#286executionunit2024-08-10 09:28
    Unable to compile the plugin with UE 5.4.0.2. Fedora Linux 40

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 168 stars here means stars gained during the window, not the repo's star count.