Unreal Engine 5 plugin component for rendering runtime generated content.
active 2024-03-22 → 2026-03-19 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 728 days from 2024-03-22 to 2026-03-19. Pushes: 28 total, peak 7 in a day. Pull requests: 5 total, peak 1 in a day. Issues: 8 total, peak 1 in a day. Comments: 23 total, peak 4 in a day. Stars: 168 total, peak 3 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Koderz | 34 | 28 | 1 | 3 |
| hermesonbf | 6 | 0 | 0 | 3 |
| li20190 | 4 | 0 | 0 | 3 |
| HoneyHazard | 3 | 0 | 0 | 2 |
| connorjak | 3 | 0 | 0 | 3 |
| CitizenCEO | 2 | 0 | 0 | 2 |
| jwindgassen | 2 | 0 | 1 | 1 |
| Pacinho | 1 | 0 | 0 | 0 |
| xulture | 1 | 0 | 1 | 0 |
| laykun | 1 | 0 | 1 | 0 |
| Nion30 | 1 | 0 | 0 | 1 |
| Jbun222 | 1 | 0 | 0 | 1 |
| 4eryemyha | 1 | 0 | 0 | 1 |
| executionunit | 1 | 0 | 0 | 1 |
| JohnAlcatraz | 1 | 0 | 0 | 1 |
| viniciusaportela | 1 | 0 | 0 | 1 |
| ArthurPrediger | 1 | 0 | 1 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#295Nion302025-09-22 11:26Upgrade to UE 5.5
- Pull request#298ArthurPrediger2025-09-11 16:09
- Issue comment#297li201902025-07-16 03:15Crash when converting from dynamic mesh
- Issue comment#297li201902025-07-16 03:13Crash when converting from dynamic mesh
- Issue comment#297li201902025-06-17 07:06Crash when converting from dynamic mesh
- Issue#297li201902025-06-12 09:31Crash when converting from dynamic mesh
- Issue comment#291Jbun2222025-04-11 04:27Build errors for dev server
- Issue comment#292jwindgassen2025-01-24 23:44Fix clang-specific compiler errors on Linux
- Pull request#292jwindgassen2025-01-24 23:44
- Issue comment#2204eryemyha2024-12-03 01:01Crash when slicing a mesh with more than one UV
- Pull request#289laykun2024-10-30 21:22
- Issue comment#288JohnAlcatraz2024-10-06 00:18How this compares to FMeshDescriptionBuilder?
- Issue comment#287hermesonbf2024-10-05 18:19Actor vs Actor Component: Which is ideal?
- Issue#287hermesonbf2024-10-05 18:19Actor vs Actor Component: Which is ideal?
- Issue comment#287viniciusaportela2024-10-05 18:11Actor vs Actor Component: Which is ideal?
- Issue comment#287hermesonbf2024-10-05 18:02Actor vs Actor Component: Which is ideal?
- Issue comment#287CitizenCEO2024-10-05 17:57Actor vs Actor Component: Which is ideal?
- Issue comment#288hermesonbf2024-10-04 15:59How this compares to FMeshDescriptionBuilder?
- Issue comment#288connorjak2024-10-04 15:38How this compares to FMeshDescriptionBuilder?
- Issue comment#288connorjak2024-10-04 15:36How this compares to FMeshDescriptionBuilder?
- Issue#288hermesonbf2024-10-04 09:32How this compares to FMeshDescriptionBuilder?
- Issue comment#287connorjak2024-10-02 21:47Actor vs Actor Component: Which is ideal?
- Issue#275Pacinho2024-10-02 18:07Incorrect face index from trace
- Issue#287hermesonbf2024-09-30 19:57Actor vs Actor Component: Which is ideal?
- Issue comment#286executionunit2024-08-10 09:28Unable to compile the plugin with UE 5.4.0.2. Fedora Linux 40
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 168 stars here means stars gained during the window, not the repo's star count.