glVIS is a PVS (Potentially Visible Set) builder specially designed to be used with OpenGL ports of the DOOM game engine. It extends the “GL-Friendly Nodes” with a new lump named “GL_PVS”. Basicly it’s a subsector accept table designed for rendering engine to skip the subsectors that can’t be visible from viewer’s subsector.
active 2023-12-07 → 2024-02-04 (UTC)
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Line chart, 60 days from 2023-12-07 to 2024-02-04. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 2 total, peak 1 in a day.
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Nobody pushed, opened or commented here in the loaded window — this repo's activity is stars and forks only.
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