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Unity-Technologies/CharacterControllerSamples

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Sample projects for the Unity.CharacterController package

active 2024-03-062026-05-19 (UTC)

Partial coverage16,878 / 21,447 hourly files (79%) · 2 absent upstream · 4,569 failed, retryable2024-03-012026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
142
Pushes
1
Pull requests
2
Issues
5
Stars
103
Forks
25

Activity over time

Daily event counts in the loaded window

Line chart, 805 days from 2024-03-06 to 2026-05-19. Pushes: 1 total, peak 1 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 5 total, peak 1 in a day. Comments: 5 total, peak 1 in a day. Stars: 103 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
cubellius3021
MetaAlms2001
MVPWendi2001
isiskj1000
Gaudon1001
philippestamand1100
slonermike1000
antoniosmiljanic1001
ljw201804201000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#15cubellius2025-10-31 01:43
    hello
  • Pull request#15cubellius2025-10-31 01:43
  • Pull request#15cubellius2025-10-31 01:42
  • Issue#11slonermike2025-07-15 11:06
    Tutorials no longer match the code.
  • Issue comment#10MVPWendi2025-07-01 07:16
    Laggy mouse in multiplayer
  • Issue#10MVPWendi2025-07-01 07:05
    Laggy mouse in multiplayer
  • Issue comment#6Gaudon2025-05-12 00:05
    Netcode tutorial doesn't handle multiple MainEntityCamera from different clients but uses HasSingleton<MainEntityCamera>
  • Issue comment#8antoniosmiljanic2025-02-01 11:31
    FirstPersonCharacter falls through terrain.
  • Issue#8ljw201804202024-10-03 12:28
    FirstPersonCharacter falls through terrain.
  • Issue#7isiskj2024-08-11 02:53
    Use root motion to move it
  • Issue comment#5MetaAlms2024-03-06 04:03
    OnlineFPS Demo: Error Triggered upon Character Death
  • Issue#5MetaAlms2024-03-06 02:49
    OnlineFPS Demo: Error Triggered upon Character Death

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 103 stars here means stars gained during the window, not the repo's star count.