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Unity-Technologies/ShaderGraph-Custom-Lighting

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A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built for Unity 2019.2 .

active 2024-02-202026-04-26 (UTC)

Partial coverage17,045 / 21,745 hourly files (78%) · 2 absent upstream · 4,700 failed, retryable2024-02-182026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
29
Pushes
0
Pull requests
0
Issues
1
Stars
26
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 797 days from 2024-02-20 to 2026-04-26. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 1 total, peak 1 in a day. Comments: 0 total, peak 0 in a day. Stars: 26 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
bradley-newman1000

Recent activity

Latest issues, pull requests and releases

  • Issue#6bradley-newman2025-08-30 21:17
    Blog post link is dead

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 26 stars here means stars gained during the window, not the repo's star count.