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Unity-Technologies/guid-based-reference

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A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID

active 2023-08-172025-12-28 (UTC)

Partial coverage20,548 / 26,301 hourly files (78%) · 2 absent upstream · 5,750 failed, retryable2023-08-152026-08-14 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
53
Pushes
0
Pull requests
0
Issues
1
Stars
45
Forks
7

Activity over time

Daily event counts in the loaded window

Line chart, 865 days from 2023-08-17 to 2025-12-28. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 1 total, peak 1 in a day. Comments: 0 total, peak 0 in a day. Stars: 45 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
steve186241000

Recent activity

Latest issues, pull requests and releases

  • Issue#27steve186242023-12-02 18:12
    GameObjects created at Runtime

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 45 stars here means stars gained during the window, not the repo's star count.