Dynamic liquid shader for UE5.2 using Substrate material.
active 2023-08-16 → 2026-04-16 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 975 days from 2023-08-16 to 2026-04-16. Pushes: 2 total, peak 2 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 4 total, peak 1 in a day. Comments: 10 total, peak 3 in a day. Stars: 97 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| UniversalToolCompiler | 5 | 2 | 1 | 2 |
| Le0r | 2 | 0 | 1 | 1 |
| dgow | 1 | 0 | 0 | 0 |
| ame-hana | 1 | 0 | 0 | 0 |
| tachyon3 | 1 | 0 | 0 | 1 |
| jazznazz | 1 | 0 | 0 | 1 |
| Dimi-GE | 1 | 0 | 0 | 1 |
| Muon1107 | 1 | 0 | 0 | 1 |
| JDadders | 1 | 0 | 0 | 0 |
| RafikMetri | 1 | 0 | 0 | 1 |
| CadenLoll | 1 | 0 | 0 | 1 |
| anurag1018 | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#4RafikMetri2025-12-05 07:53Crash on Unreal 5.5
- Issue#6imtrobin2025-07-24 01:06Missing images in doc
- Issue comment#5Dimi-GE2025-05-09 13:38Is it possible to develop a version that doesn't depend on the Substrate? That would be more general
- Issue comment#5jazznazz2025-03-16 12:16Is it possible to develop a version that doesn't depend on the Substrate? That would be more general
- Issue comment#4Muon11072025-02-15 11:38Crash on Unreal 5.5
- Issue comment#4CadenLoll2025-02-01 18:22Crash on Unreal 5.5
- Issue comment#4tachyon32025-01-25 03:11Crash on Unreal 5.5
- Issue#5ame-hana2025-01-20 08:31Is it possible to develop a version that doesn't depend on the Substrate? That would be more general
- Issue comment#4anurag10182025-01-15 07:54Crash on Unreal 5.5
- Issue#4JDadders2024-12-17 12:10Crash on Unreal 5.5
- Issue#3dgow2024-01-16 13:49Compilation Error on Linux
- Issue comment#2Le0r2023-09-20 16:57Recompiled Plugin for 5.3
- Issue comment#2UniversalToolCompiler2023-09-20 14:57Recompiled Plugin for 5.3
- ReleaseUniversalToolCompiler2023-09-20 14:53UTC Liquid Shader 1.0.1 - UE5.3
- ReleaseUniversalToolCompiler2023-09-20 14:48UTC Liquid Shader 1.0.1 - UE5.
- Pull request#2UniversalToolCompiler2023-09-20 10:54
- Issue comment#2UniversalToolCompiler2023-09-20 10:54Recompiled Plugin for 5.3
- Pull request#2Le0r2023-09-18 19:23
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 97 stars here means stars gained during the window, not the repo's star count.