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UniversalToolCompiler/UTC_LiquidShader

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Dynamic liquid shader for UE5.2 using Substrate material.

active 2023-08-162026-04-16 (UTC)

Complete coverage26,536 / 26,536 hourly files (100%) · 2 absent upstream2023-08-152026-08-24 (UTC)
Events
135
Pushes
2
Pull requests
2
Issues
4
Stars
97
Forks
16

Activity over time

Daily event counts in the loaded window

Line chart, 975 days from 2023-08-16 to 2026-04-16. Pushes: 2 total, peak 2 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 4 total, peak 1 in a day. Comments: 10 total, peak 3 in a day. Stars: 97 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
UniversalToolCompiler5212
Le0r2011
dgow1000
ame-hana1000
tachyon31001
jazznazz1001
Dimi-GE1001
Muon11071001
JDadders1000
RafikMetri1001
CadenLoll1001
anurag10181001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#4RafikMetri2025-12-05 07:53
    Crash on Unreal 5.5
  • Issue#6imtrobin2025-07-24 01:06
    Missing images in doc
  • Issue comment#5Dimi-GE2025-05-09 13:38
    Is it possible to develop a version that doesn't depend on the Substrate? That would be more general
  • Issue comment#5jazznazz2025-03-16 12:16
    Is it possible to develop a version that doesn't depend on the Substrate? That would be more general
  • Issue comment#4Muon11072025-02-15 11:38
    Crash on Unreal 5.5
  • Issue comment#4CadenLoll2025-02-01 18:22
    Crash on Unreal 5.5
  • Issue comment#4tachyon32025-01-25 03:11
    Crash on Unreal 5.5
  • Issue#5ame-hana2025-01-20 08:31
    Is it possible to develop a version that doesn't depend on the Substrate? That would be more general
  • Issue comment#4anurag10182025-01-15 07:54
    Crash on Unreal 5.5
  • Issue#4JDadders2024-12-17 12:10
    Crash on Unreal 5.5
  • Issue#3dgow2024-01-16 13:49
    Compilation Error on Linux
  • Issue comment#2Le0r2023-09-20 16:57
    Recompiled Plugin for 5.3
  • Issue comment#2UniversalToolCompiler2023-09-20 14:57
    Recompiled Plugin for 5.3
  • ReleaseUniversalToolCompiler2023-09-20 14:53
    UTC Liquid Shader 1.0.1 - UE5.3
  • ReleaseUniversalToolCompiler2023-09-20 14:48
    UTC Liquid Shader 1.0.1 - UE5.
  • Pull request#2UniversalToolCompiler2023-09-20 10:54
  • Issue comment#2UniversalToolCompiler2023-09-20 10:54
    Recompiled Plugin for 5.3
  • Pull request#2Le0r2023-09-18 19:23

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 97 stars here means stars gained during the window, not the repo's star count.