FH Technkum fastlane project
active 2024-10-13 → 2025-06-06 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 237 days from 2024-10-13 to 2025-06-06. Pushes: 22 total, peak 7 in a day. Pull requests: 10 total, peak 6 in a day. Issues: 15 total, peak 6 in a day. Comments: 4 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| VANCOLD | 51 | 22 | 10 | 4 |
Recent activity
Latest issues, pull requests and releases
- Issue#11VANCOLD2025-04-08 17:15KI implementieren (basic) für local play
- Issue#14VANCOLD2025-04-08 17:15UI - Game Logic seperation
- Issue#10VANCOLD2025-04-08 17:15Spiel zwischen zwei Spielen auf verschiedenen Rechner ermöglichen
- Issue#9VANCOLD2025-04-08 17:15Server kann x beliebige spiele gleichzeitig verwalten (Multithread Verarbeitung der Inputs und Antwort an Clients)
- Issue#15VANCOLD2025-04-08 17:15bank the old implementation and create a rest + frontend variant
- Issue#14VANCOLD2025-01-28 22:36UI - Game Logic seperation
- Pull request#13VANCOLD2025-01-20 01:29
- Pull request#13VANCOLD2025-01-20 01:27
- Pull request#12VANCOLD2025-01-20 01:10
- Pull request#12VANCOLD2025-01-20 01:10
- Issue#11VANCOLD2025-01-20 01:07KI implementieren (basic) für local play
- Issue#10VANCOLD2025-01-20 01:06Spiel zwischen zwei Spielen auf verschiedenen Rechner ermöglichen
- Issue#2VANCOLD2025-01-20 01:05Server mit Spiellogik und Entscheidungen implementieren
- Issue comment#9VANCOLD2025-01-20 01:04Server kann x beliebige spiele gleichzeitig verwalten (Multithread Verarbeitung der Inputs und Antwort an Clients)
- Issue#9VANCOLD2025-01-20 01:02Server kann x beliebige spiele gleichzeitig verwalten (Multithread Verarbeitung der Inputs und Antwort an Clients)
- Issue#7VANCOLD2025-01-20 01:01Command Pattern implementieren damit Züge rückgängig gemacht werden
- Issue comment#7VANCOLD2025-01-20 01:01Command Pattern implementieren damit Züge rückgängig gemacht werden
- Pull request#8VANCOLD2025-01-20 01:01
- Pull request#8VANCOLD2025-01-20 00:44
- Issue#7VANCOLD2025-01-20 00:43Command Pattern implementieren damit Züge rückgängig gemacht werden
- Issue comment#2VANCOLD2025-01-19 22:37Server mit Spiellogik und Entscheidungen implementieren
- Issue comment#3VANCOLD2025-01-19 22:36Spiel kann lokal gespielt werden (keine KI)
- Issue#3VANCOLD2025-01-19 22:36Spiel kann lokal gespielt werden (keine KI)
- Issue#1VANCOLD2025-01-19 22:36kommunikation zwischen server und client implementieren basics
- Pull request#6VANCOLD2025-01-19 22:36
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.