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FH Technkum fastlane project

active 2024-10-132025-06-06 (UTC)

Complete coverage26,438 / 26,438 hourly files (100%) · 2 absent upstream2023-08-152026-08-20 (UTC)
Events
61
Pushes
22
Pull requests
10
Issues
15
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 237 days from 2024-10-13 to 2025-06-06. Pushes: 22 total, peak 7 in a day. Pull requests: 10 total, peak 6 in a day. Issues: 15 total, peak 6 in a day. Comments: 4 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
VANCOLD5122104

Recent activity

Latest issues, pull requests and releases

  • Issue#11VANCOLD2025-04-08 17:15
    KI implementieren (basic) für local play
  • Issue#14VANCOLD2025-04-08 17:15
    UI - Game Logic seperation
  • Issue#10VANCOLD2025-04-08 17:15
    Spiel zwischen zwei Spielen auf verschiedenen Rechner ermöglichen
  • Issue#9VANCOLD2025-04-08 17:15
    Server kann x beliebige spiele gleichzeitig verwalten (Multithread Verarbeitung der Inputs und Antwort an Clients)
  • Issue#15VANCOLD2025-04-08 17:15
    bank the old implementation and create a rest + frontend variant
  • Issue#14VANCOLD2025-01-28 22:36
    UI - Game Logic seperation
  • Pull request#13VANCOLD2025-01-20 01:29
  • Pull request#13VANCOLD2025-01-20 01:27
  • Pull request#12VANCOLD2025-01-20 01:10
  • Pull request#12VANCOLD2025-01-20 01:10
  • Issue#11VANCOLD2025-01-20 01:07
    KI implementieren (basic) für local play
  • Issue#10VANCOLD2025-01-20 01:06
    Spiel zwischen zwei Spielen auf verschiedenen Rechner ermöglichen
  • Issue#2VANCOLD2025-01-20 01:05
    Server mit Spiellogik und Entscheidungen implementieren
  • Issue comment#9VANCOLD2025-01-20 01:04
    Server kann x beliebige spiele gleichzeitig verwalten (Multithread Verarbeitung der Inputs und Antwort an Clients)
  • Issue#9VANCOLD2025-01-20 01:02
    Server kann x beliebige spiele gleichzeitig verwalten (Multithread Verarbeitung der Inputs und Antwort an Clients)
  • Issue#7VANCOLD2025-01-20 01:01
    Command Pattern implementieren damit Züge rückgängig gemacht werden
  • Issue comment#7VANCOLD2025-01-20 01:01
    Command Pattern implementieren damit Züge rückgängig gemacht werden
  • Pull request#8VANCOLD2025-01-20 01:01
  • Pull request#8VANCOLD2025-01-20 00:44
  • Issue#7VANCOLD2025-01-20 00:43
    Command Pattern implementieren damit Züge rückgängig gemacht werden
  • Issue comment#2VANCOLD2025-01-19 22:37
    Server mit Spiellogik und Entscheidungen implementieren
  • Issue comment#3VANCOLD2025-01-19 22:36
    Spiel kann lokal gespielt werden (keine KI)
  • Issue#3VANCOLD2025-01-19 22:36
    Spiel kann lokal gespielt werden (keine KI)
  • Issue#1VANCOLD2025-01-19 22:36
    kommunikation zwischen server und client implementieren basics
  • Pull request#6VANCOLD2025-01-19 22:36

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.