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Procedural physics-driven hit reactions on skeletal meshes. The most powerful hit reaction system you'll ever need.

active 2024-10-292026-05-19 (UTC)

Complete coverage26,440 / 26,440 hourly files (100%) · 2 absent upstream2023-08-152026-08-20 (UTC)
Events
298
Pushes
35
Pull requests
0
Issues
4
Stars
106
Forks
10

Activity over time

Daily event counts in the loaded window

Line chart, 568 days from 2024-10-29 to 2026-05-19. Pushes: 35 total, peak 8 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 4 total, peak 2 in a day. Comments: 8 total, peak 3 in a day. Stars: 106 total, peak 27 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Vaei413504
DemonicArthas5004
DangerDrome1000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#2Vaei2025-09-14 05:02
    Can you make a quick video tut for the needy?
  • Issue#2Vaei2025-09-14 05:02
    Can you make a quick video tut for the needy?
  • Issue#2DangerDrome2025-09-14 05:00
    Can you make a quick video tut for the needy?
  • Issue comment#1Vaei2025-04-28 07:27
    After applying ProcHit to a bone, other bones down the chain lose collision
  • Issue comment#1Vaei2025-04-15 23:55
    After applying ProcHit to a bone, other bones down the chain lose collision
  • Issue#1Vaei2025-04-15 23:55
    After applying ProcHit to a bone, other bones down the chain lose collision
  • Issue#1DemonicArthas2025-04-15 22:49
    After applying ProcHit to a bone, other bones down the chain lose collision
  • Issue comment#1Vaei2025-04-15 01:11
    After applying ProcHit to a bone, other bones down the chain lose collision
  • Issue comment#1DemonicArthas2025-04-10 20:55
    After applying ProcHit to a bone, other bones down the chain lose collision
  • Issue comment#1DemonicArthas2025-04-09 22:18
    After applying ProcHit to a bone, other bones down the chain lose collision
  • Issue comment#1DemonicArthas2025-04-09 22:13
    After applying ProcHit to a bone, other bones down the chain lose collision
  • Issue comment#1DemonicArthas2025-04-09 15:34
    After applying ProcHit to a bone, other bones down the chain lose collision

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 106 stars here means stars gained during the window, not the repo's star count.