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ValveSoftware/GameNetworkingSockets

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Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

C++ · active 2025-02-092026-08-06 (UTC)

Partial coverage11,796 / 13,146 hourly files (90%) · 2 absent upstream · 1,346 failed, retryable2025-02-092026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
708
Pushes
76
Pull requests
15
Issues
27
Stars
477
Forks
52

Activity over time

Daily event counts in the loaded window

Line chart, 544 days from 2025-02-09 to 2026-08-06. Pushes: 76 total, peak 7 in a day. Pull requests: 15 total, peak 3 in a day. Issues: 27 total, peak 8 in a day. Comments: 53 total, peak 5 in a day. Stars: 477 total, peak 9 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#409zpostfacto2026-04-30 05:04
    Reliable segments that overlap with previous segments can result in an invalid reliable segment gap map
  • Issue comment#410zpostfacto2026-04-30 00:46
    Stop waiting messages can corrupt the packet gap map's sentinel
  • Issue#410caleb-krause2026-04-29 00:20
    Stop waiting messages can corrupt the packet gap map's sentinel
  • Issue#409caleb-krause2026-04-29 00:18
    Reliable segments that overlap with previous segments can result in an invalid reliable segment gap map
  • Issue comment#323gtnardy2026-04-28 20:48
    Releases
  • Issue#391zpostfacto2026-04-27 06:15
    server hangs
  • Issue comment#405programmedsun2026-04-27 04:19
    steamdatagram_internal.h is missing
  • Issue#393zpostfacto2026-04-27 03:58
    Create new tag
  • Issue#354zpostfacto2026-04-27 03:55
    P2P Not Working, test_p2p.exe Not Working
  • Pull request#402brad02026-04-27 00:50
  • Issue#391zpostfacto2026-04-27 00:49
    server hangs
  • Issue#390zpostfacto2026-04-27 00:38
    very low buffer
  • Issue#386zpostfacto2026-04-27 00:37
    Clarification request for dedicated servers using AllocateMessage (steamworks sdk version)
  • Issue#321zpostfacto2026-04-27 00:29
    [Verified Bug - Crash - Latest Master] CSteamNetworkingICESession::STUNRequestCallback_ServerReflexiveCandidate
  • Issue comment#321zpostfacto2026-04-27 00:29
    [Verified Bug - Crash - Latest Master] CSteamNetworkingICESession::STUNRequestCallback_ServerReflexiveCandidate
  • Issue#284zpostfacto2026-04-27 00:25
    Update go wrapper
  • Issue#382zpostfacto2026-04-26 23:59
    Potential Integer Overflow Vulnerability in CCrypto::GenerateRandomBlock()
  • Issue comment#405programmedsun2026-04-26 23:03
    steamdatagram_internal.h is missing
  • Issue comment#405zpostfacto2026-04-26 21:01
    steamdatagram_internal.h is missing
  • Issue comment#405zpostfacto2026-04-25 20:27
    steamdatagram_internal.h is missing
  • Issue#376zpostfacto2026-04-16 00:31
    RECVTOS support (including macOS)
  • Issue comment#395zpostfacto2026-04-15 22:32
    FreeBSD
  • Issue comment#395zpostfacto2026-04-15 22:31
    FreeBSD
  • Issue comment#397zpostfacto2026-04-15 21:46
    Update BUILDING.md with GameNetworkingSockets install
  • Issue comment#347zpostfacto2026-04-15 21:40
    typo #2

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 477 stars here means stars gained during the window, not the repo's star count.