A port of the Lodash Javascript library to GameMaker
active 2025-03-08 → 2025-03-28 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 21 days from 2025-03-08 to 2025-03-28. Pushes: 12 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 9 total, peak 4 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| VectorSatyr | 21 | 12 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#9VectorSatyr2025-03-20 02:48`_.isEqual` triggers soft-lock when comparing arrays that circularly reference structs (and vice-versa)
- Issue#8VectorSatyr2025-03-20 01:51`_.isEqual` triggers soft-lock when comparing arrays with circular references
- Issue#7VectorSatyr2025-03-20 01:04`_.isEqual` triggers soft-lock when comparing arrays with circular references
- Issue#6VectorSatyr2025-03-19 01:05`_isEqual` cannot perform deep comparison of arrays
- Issue#5VectorSatyr2025-03-18 03:52Memory allocation failure while executing tests
- Issue#4VectorSatyr2025-03-09 01:37Update api to Lodash 4.17.15
- Issue#3VectorSatyr2025-03-09 01:28Add remaining Lodash "Collection" functions to public api
- Issue#2VectorSatyr2025-03-09 01:26Add jsdoc comments to public api
- Issue#1VectorSatyr2025-03-09 00:09`_.isEquals` does not support boolean values
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.