Skip to content

Victor2266/CPU-GPU-Fluid-Simulation-In-Unity

View on GitHub ↗Related repositories →

Optimizing Collision Detection with the GPU for Lagrangian (Particle Based) Fluid Simulations In Gaming Applications (Unity)

active 2024-09-152025-01-30 (UTC)

Complete coverage26,739 / 26,739 hourly files (100%) · 2 absent upstream2023-08-152026-09-02 (UTC)
Events
783
Pushes
430
Pull requests
23
Issues
161
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 138 days from 2024-09-15 to 2025-01-30. Pushes: 430 total, peak 80 in a day. Pull requests: 23 total, peak 4 in a day. Issues: 161 total, peak 20 in a day. Comments: 142 total, peak 16 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Victor226664435211128
DavisCheung453176
FriitzTM443615
jj-marr231143

Recent activity

Latest issues, pull requests and releases

  • Issue#111Victor22662025-01-30 03:26
    Work on Github readme
  • Issue#111Victor22662025-01-30 03:26
    Work on Github readme
  • Issue#111Victor22662025-01-30 03:26
    Work on Github readme
  • Issue#110Victor22662025-01-30 03:14
    add setting in simulation settings panel to show or hide the mouse circle
  • Issue comment#108Victor22662025-01-30 03:12
    add volume like slider for altering the brush gravity strength when holding shift
  • Issue comment#108Victor22662025-01-30 03:11
    add volume like slider for altering the brush gravity strength when holding shift
  • Issue comment#108Victor22662025-01-30 03:11
    add volume like slider for altering the brush gravity strength when holding shift
  • Issue comment#108Victor22662025-01-30 03:10
    add volume like slider for altering the brush gravity strength when holding shift
  • Issue comment#108Victor22662025-01-30 03:08
    add volume like slider for altering the brush gravity strength when holding shift
  • Issue#101jj-marr2025-01-30 02:53
    Remove the continuous integration stuff to prevent email spam
  • Issue comment#68Victor22662025-01-30 02:51
    Implement the circle colliders
  • Issue comment#68Victor22662025-01-30 02:51
    Implement the circle colliders
  • Issue#109Victor22662025-01-30 02:48
    make it easy to resize the box and circle colliders by dragging on their corners or by dragging them and then scrolling up/down (vertical scale) or holding shift and scrolling (horizontal scale)
  • Issue comment#70Victor22662025-01-30 02:46
    Add a left panel to the sandbox scene where you can spawn in different types of obstacles
  • Issue comment#107Victor22662025-01-30 02:45
    Use a texture to enable drawing static wall colliders
  • Issue comment#42Victor22662025-01-30 02:32
    Firefighter level
  • Issue comment#44Victor22662025-01-30 02:32
    Level which is similar to those ads where you slide the appropriate door to release the water/lava to save a character
  • Issue comment#45Victor22662025-01-30 02:31
    Level where you mix fluids in a drink and then blend or shake it to make a cocktail
  • Issue#108Victor22662025-01-30 02:28
    add volume like slider for altering the brush gravity strength when holding shift
  • Issue comment#107Victor22662025-01-30 00:47
    Use a texture to enable drawing static wall colliders
  • Issue#106Victor22662025-01-30 00:45
    Add levels category to kanban board
  • Issue#107Victor22662025-01-30 00:27
    Use a texture to enable drawing static wall colliders
  • Issue#106Victor22662025-01-29 23:32
    Add levels category to Kansas board
  • Issue#105Victor22662025-01-29 23:31
    Planet building level
  • Issue#104Victor22662025-01-29 23:15
    Add gravity edge mode to sandbox and sim

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.