Optimizing Collision Detection with the GPU for Lagrangian (Particle Based) Fluid Simulations In Gaming Applications (Unity)
active 2024-09-15 → 2025-01-30 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 138 days from 2024-09-15 to 2025-01-30. Pushes: 430 total, peak 80 in a day. Pull requests: 23 total, peak 4 in a day. Issues: 161 total, peak 20 in a day. Comments: 142 total, peak 16 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Victor2266 | 644 | 352 | 11 | 128 |
| DavisCheung | 45 | 31 | 7 | 6 |
| FriitzTM | 44 | 36 | 1 | 5 |
| jj-marr | 23 | 11 | 4 | 3 |
Recent activity
Latest issues, pull requests and releases
- Issue#111Victor22662025-01-30 03:26Work on Github readme
- Issue#111Victor22662025-01-30 03:26Work on Github readme
- Issue#111Victor22662025-01-30 03:26Work on Github readme
- Issue#110Victor22662025-01-30 03:14add setting in simulation settings panel to show or hide the mouse circle
- Issue comment#108Victor22662025-01-30 03:12add volume like slider for altering the brush gravity strength when holding shift
- Issue comment#108Victor22662025-01-30 03:11add volume like slider for altering the brush gravity strength when holding shift
- Issue comment#108Victor22662025-01-30 03:11add volume like slider for altering the brush gravity strength when holding shift
- Issue comment#108Victor22662025-01-30 03:10add volume like slider for altering the brush gravity strength when holding shift
- Issue comment#108Victor22662025-01-30 03:08add volume like slider for altering the brush gravity strength when holding shift
- Issue#101jj-marr2025-01-30 02:53Remove the continuous integration stuff to prevent email spam
- Issue comment#68Victor22662025-01-30 02:51Implement the circle colliders
- Issue comment#68Victor22662025-01-30 02:51Implement the circle colliders
- Issue#109Victor22662025-01-30 02:48make it easy to resize the box and circle colliders by dragging on their corners or by dragging them and then scrolling up/down (vertical scale) or holding shift and scrolling (horizontal scale)
- Issue comment#70Victor22662025-01-30 02:46Add a left panel to the sandbox scene where you can spawn in different types of obstacles
- Issue comment#107Victor22662025-01-30 02:45Use a texture to enable drawing static wall colliders
- Issue comment#42Victor22662025-01-30 02:32Firefighter level
- Issue comment#44Victor22662025-01-30 02:32Level which is similar to those ads where you slide the appropriate door to release the water/lava to save a character
- Issue comment#45Victor22662025-01-30 02:31Level where you mix fluids in a drink and then blend or shake it to make a cocktail
- Issue#108Victor22662025-01-30 02:28add volume like slider for altering the brush gravity strength when holding shift
- Issue comment#107Victor22662025-01-30 00:47Use a texture to enable drawing static wall colliders
- Issue#106Victor22662025-01-30 00:45Add levels category to kanban board
- Issue#107Victor22662025-01-30 00:27Use a texture to enable drawing static wall colliders
- Issue#106Victor22662025-01-29 23:32Add levels category to Kansas board
- Issue#105Victor22662025-01-29 23:31Planet building level
- Issue#104Victor22662025-01-29 23:15Add gravity edge mode to sandbox and sim
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.