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Vive-le-LEX/RTypeRenderEngine

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active 2023-12-192024-01-16 (UTC)

Complete coverage26,574 / 26,574 hourly files (100%) · 2 absent upstream2023-08-152026-08-26 (UTC)
Events
197
Pushes
115
Pull requests
27
Issues
27
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 29 days from 2023-12-19 to 2024-01-16. Pushes: 115 total, peak 19 in a day. Pull requests: 27 total, peak 5 in a day. Issues: 27 total, peak 8 in a day. Comments: 2 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
QuentinBriand12493181
ViltardLeo351340
AntoineFra25951

Recent activity

Latest issues, pull requests and releases

  • Issue#29ViltardLeo2024-01-13 21:15
    Assets Manager
  • Pull request#30ViltardLeo2024-01-13 21:15
  • Pull request#30QuentinBriand2024-01-13 21:11
  • Issue#29ViltardLeo2024-01-13 20:56
    Assets Manager
  • Pull request#28QuentinBriand2024-01-13 20:52
  • Issue#27QuentinBriand2024-01-13 20:52
    Handle window VSync
  • Issue#15QuentinBriand2024-01-12 21:44
    Complex Sound Engine
  • Issue#14QuentinBriand2024-01-12 21:44
    Simple Sound Engine
  • Pull request#28QuentinBriand2024-01-12 21:43
  • Issue#27ViltardLeo2024-01-12 14:50
    Handle window VSync
  • Pull request#25QuentinBriand2024-01-11 23:42
  • Pull request#26AntoineFra2024-01-10 15:26
  • Pull request#26ViltardLeo2024-01-10 15:22
  • Pull request#25QuentinBriand2024-01-10 10:30
  • Issue#23ViltardLeo2024-01-09 16:25
    Facilitate Sprite Handling
  • Pull request#24ViltardLeo2024-01-09 16:25
  • Pull request#22AntoineFra2024-01-08 12:19
  • Issue#16AntoineFra2024-01-08 12:07
    In game Cinematic Integration
  • Pull request#20AntoineFra2024-01-08 12:07
  • Issue#13AntoineFra2024-01-08 11:53
    Add Gamepad support
  • Pull request#18AntoineFra2024-01-08 11:53
  • Pull request#19AntoineFra2024-01-08 11:44
  • Issue#10AntoineFra2024-01-08 11:44
    Scripting
  • Pull request#22QuentinBriand2024-01-08 11:24
  • Issue#21QuentinBriand2024-01-07 23:14
    Tooling for in-game metrics and profiling

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.