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ViveSoftware/VIVE-OpenXR-Unity

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active 2024-11-272026-05-10 (UTC)

Partial coverage12,955 / 15,178 hourly files (85%) · 2 absent upstream · 2,217 failed, retryable2024-11-162026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
53
Pushes
2
Pull requests
1
Issues
9
Stars
10
Forks
4

Activity over time

Daily event counts in the loaded window

Line chart, 530 days from 2024-11-27 to 2026-05-10. Pushes: 2 total, peak 1 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 9 total, peak 2 in a day. Comments: 23 total, peak 2 in a day. Stars: 10 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#33aaronaccessvr2026-05-10 20:26
    Hand tracking doesn't work in Unity 6 LTS
  • Issue#34smitdylan20012026-02-12 15:34
    Haptics not working
  • Issue comment#31ShacharWeis2026-01-28 23:13
    Is this SDK dead?
  • Issue comment#31danreid702025-12-18 21:44
    Is this SDK dead?
  • Issue comment#31aaronaccessvr2025-12-05 17:38
    Is this SDK dead?
  • Issue comment#31aaronaccessvr2025-11-05 22:19
    Is this SDK dead?
  • Issue comment#31merttalhayener2025-10-31 08:34
    Is this SDK dead?
  • Issue#29thestonefox2025-09-17 09:41
    Create a version without LFS to allow private enterprise managed user repos from consuming directly via github
  • Issue#27Wully6162025-08-11 11:49
    Compilation errors when editor is using a build platform other than windows or android
  • Issue comment#27Wully6162025-08-11 11:21
    Compilation errors when editor is using a build platform other than windows or android
  • Issue#27Wully6162025-08-11 11:09
    Compilation errors when editor is using a build platform other than windows or android
  • Issue comment#24finn-ellis2025-05-21 22:07
    Fix Anchor property updates
  • Issue comment#23finn-ellis2025-05-21 22:07
    IsTrackable/IsPersisted not updated after persisting an anchor
  • Pull request#24finn-ellis2025-05-21 22:06
  • Issue comment#5Marbl702025-03-23 16:30
    Compiling Version 2.4.0 fails for all build targets except standalone and android
  • Issue comment#17ARGs-code2025-02-14 20:57
    Passthrough Sample Scenes Do Not Show Underlay Passthrough
  • Issue comment#17srl872025-02-11 01:21
    Passthrough Sample Scenes Do Not Show Underlay Passthrough
  • Issue comment#16babelism2025-02-08 00:47
    Failed to import unitypackage + VIVE OpenXR Plugin still shows 2.2.0 as latest version
  • Issue comment#16babelism2025-02-07 01:32
    Failed to import unitypackage + VIVE OpenXR Plugin still shows 2.2.0 as latest version
  • Issue#16jonathanjolie2025-02-06 06:43
    Failed to import unitypackage + VIVE OpenXR Plugin still shows 2.2.0 as latest version
  • Issue comment#7WadimBrakowski2025-01-08 07:29
    Android export failed because of corrupt files
  • Releasesrl872025-01-08 02:30
    versions/2.5.1
  • Issue#15JacobChrist2024-12-31 23:50
    PlayerSettings.forceSingleInstance
  • Issue comment#14tony-phlin2024-12-17 06:17
    Changelog link error
  • Issue comment#12JacobChrist2024-12-13 21:13
    Unity 6

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 10 stars here means stars gained during the window, not the repo's star count.