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A 2D game engine written in C

active 2024-10-032024-10-16 (UTC)

Complete coverage26,676 / 26,676 hourly files (100%) · 2 absent upstream2023-08-152026-08-30 (UTC)
Events
62
Pushes
50
Pull requests
0
Issues
9
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 14 days from 2024-10-03 to 2024-10-16. Pushes: 50 total, peak 10 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 9 total, peak 4 in a day. Comments: 0 total, peak 0 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
FBDev64595000

Recent activity

Latest issues, pull requests and releases

  • Issue#15FBDev642024-10-14 11:20
    SDL for Windows
  • Issue#14FBDev642024-10-11 19:17
    Basic TOML config
  • ReleaseFBDev642024-10-09 18:53
    v1.0.0
  • Issue#10FBDev642024-10-09 16:14
    Add TMX or tinytmx
  • Issue#13FBDev642024-10-05 21:47
    Music
  • Issue#12FBDev642024-10-05 21:45
    Sprites
  • Issue#12FBDev642024-10-04 19:26
    Sprites
  • Issue#11FBDev642024-10-04 19:23
    I/O Handling
  • Issue#10FBDev642024-10-04 19:14
    Add cLDTK
  • Issue#8FBDev642024-10-04 18:45
    Implement basic OpenGL rendering.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.