A 2D game engine written in C
active 2024-10-03 → 2024-10-16 (UTC)
Complete coverage26,676 / 26,676 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-30 (UTC)
Events
62
Pushes
50
Pull requests
0
Issues
9
Stars
1
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 14 days from 2024-10-03 to 2024-10-16. Pushes: 50 total, peak 10 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 9 total, peak 4 in a day. Comments: 0 total, peak 0 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| FBDev64 | 59 | 50 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#15FBDev642024-10-14 11:20SDL for Windows
- Issue#14FBDev642024-10-11 19:17Basic TOML config
- ReleaseFBDev642024-10-09 18:53v1.0.0
- Issue#10FBDev642024-10-09 16:14Add TMX or tinytmx
- Issue#13FBDev642024-10-05 21:47Music
- Issue#12FBDev642024-10-05 21:45Sprites
- Issue#12FBDev642024-10-04 19:26Sprites
- Issue#11FBDev642024-10-04 19:23I/O Handling
- Issue#10FBDev642024-10-04 19:14Add cLDTK
- Issue#8FBDev642024-10-04 18:45Implement basic OpenGL rendering.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.