Skip to content

active 2023-12-272024-12-31 (UTC)

Partial coverage18,021 / 23,087 hourly files (78%) · 2 absent upstream · 5,064 failed, retryable2023-12-242026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
33
Pushes
3
Pull requests
0
Issues
27
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 371 days from 2023-12-27 to 2024-12-31. Pushes: 3 total, peak 1 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 27 total, peak 10 in a day. Comments: 1 total, peak 1 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
WMsans31301

Recent activity

Latest issues, pull requests and releases

  • Issue#26WMsans2024-01-21 01:53
    Dissolving system
  • Issue#23WMsans2024-01-18 05:06
    Depth system
  • Issue#21WMsans2024-01-16 07:33
    Smooth room trasition
  • Issue#19WMsans2024-01-09 05:06
    Battle VFX
  • Issue#18WMsans2024-01-03 23:10
    Use slash skill to break the crystal in the dark_room
  • Issue#17WMsans2024-01-03 23:02
    Make the skill system's energy bar into a circle beneath the character.
  • Issue#14WMsans2024-01-03 22:56
    Cross cut sprite false
  • Issue#16WMsans2024-01-03 22:41
    Skill slash detect
  • Issue#15WMsans2024-01-03 21:12
    Add a new BATTLE_BUTTON_STATE for post enemy turn
  • Issue comment#1WMsans2024-01-02 04:24
    Physic damage bug fix
  • Issue#1WMsans2024-01-02 03:54
    Physic damage bug fix
  • Issue#3WMsans2024-01-02 01:32
    Math system rework
  • Issue#1WMsans2024-01-02 01:32
    Physic damage bug fix
  • Issue#15WMsans2024-01-01 03:51
    Add a new BATTLE_BUTTON_STATE for post enemy turn
  • Issue#14WMsans2024-01-01 01:26
    Cross cut sprite false
  • Issue#13WMsans2024-01-01 00:29
    play sound
  • Issue#12WMsans2024-01-01 00:23
    Make the target choice move smoothly
  • Issue#11WMsans2024-01-01 00:15
    Enemy sprite not referenced
  • Issue#10WMsans2023-12-31 23:25
    Basement cutscene edit
  • Issue#9WMsans2023-12-31 23:24
    King sprite
  • Issue#8WMsans2023-12-31 23:24
    Translation
  • Issue#7WMsans2023-12-31 23:18
    Plot cutscene trigger multiple times
  • Issue#6WMsans2023-12-31 23:18
    Trees
  • Issue#5WMsans2023-12-31 23:17
    tmp obj to perform full-screen shader animation
  • Issue#4WMsans2023-12-31 23:06
    Bullet system

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.