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Wbiu/Custom-Virtualized-Geometry-Renderer

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A custom Virtualized Geometry LOD Rendering Engine : cluster-based real-time mesh simplification and LOD streaming system inspired by UE5's Nanite. This engine dynamically switches between multiple Levels of Detail using a virtualized geometry hierarchy, supporting view-dependent streaming and cluster-based simplification.

active 2025-06-062026-04-21 (UTC)

Partial coverage11,796 / 13,146 hourly files (90%) · 2 absent upstream · 1,346 failed, retryable2025-02-092026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
27
Pushes
11
Pull requests
0
Issues
0
Stars
14
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 320 days from 2025-06-06 to 2026-04-21. Pushes: 11 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 14 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Wbiu111100

Recent activity

Latest issues, pull requests and releases

  • ReleaseWbiu2026-01-29 20:31
    Demo App v1.1

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 14 stars here means stars gained during the window, not the repo's star count.