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This addon allows you to create collider meshes more easily. It provides different operators to generate primitve colliders or convex mesh colliders out of a selection.

active 2023-08-152024-08-12 (UTC)

Partial coverage24,035 / 26,315 hourly files (91%) · 2 absent upstream · 2,279 failed, retryable2023-08-152026-08-15 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
248
Pushes
73
Pull requests
19
Issues
66
Stars
14
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 364 days from 2023-08-15 to 2024-08-12. Pushes: 73 total, peak 18 in a day. Pull requests: 19 total, peak 7 in a day. Issues: 66 total, peak 17 in a day. Comments: 39 total, peak 8 in a day. Stars: 14 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Weisl188731833
DarvanH5483002
KoZ3D2002
SanTum11000
namrog841001
gentlemongoose1001
OctagonalHexy1010

Recent activity

Latest issues, pull requests and releases

  • Pull request#502Weisl2024-08-04 15:02
  • Pull request#502Weisl2024-08-04 15:02
  • Pull request#501Weisl2024-08-04 15:02
  • Issue#490Weisl2024-08-04 14:27
    Reset visibility settings after collider creation
  • Issue#316Weisl2024-08-04 14:13
    Replace 'Press Hotkey' text with another operator and text after removing the hotkey (e.g., "restore default")
  • Issue#337Weisl2024-08-04 14:10
    Fix and enable "Use Original Material" for EDIT mode properly
  • Issue comment#337Weisl2024-08-04 13:36
    Fix and enable "Use Original Material" for EDIT mode properly
  • Issue comment#335Weisl2024-08-04 13:35
    Enable "Use Original Material" only for OBJECT mode.
  • Issue#500Weisl2024-08-04 13:30
    check for all supported object types and not only 'MESH'
  • Issue#488Weisl2024-08-04 13:30
    Improve Collider from Object Name
  • Issue#329Weisl2024-08-04 13:30
    abording "Mesh to collider" when Use Original Material is on deletes original Meshes
  • Issue comment#329Weisl2024-08-04 13:30
    abording "Mesh to collider" when Use Original Material is on deletes original Meshes
  • Issue comment#498Weisl2024-08-04 13:25
    Add an easy way to change shape
  • Issue#334Weisl2024-08-04 13:24
    Improve Regenerate Name
  • Issue#500Weisl2024-08-04 12:22
    check for all supported object types and not only 'MESH'
  • Issue comment#484Weisl2024-08-04 12:11
    Loose Mesh - Edit Mode
  • Issue#484Weisl2024-08-04 12:11
    Loose Mesh - Edit Mode
  • Issue#489Weisl2024-08-04 12:08
    Auto Convex does not work with Loose Meshes
  • Issue#486Weisl2024-08-04 10:53
    Support Blender 4.2
  • Issue#491Weisl2024-08-04 10:52
    Make it into an extension 4.2
  • Issue#492Weisl2024-08-04 10:52
    Clean up package and sub packages better
  • Issue#363Weisl2024-08-04 10:48
    Toggle between physics materials
  • Issue comment#499Weisl2024-08-04 10:48
    Update outdated presets automatically when loading
  • Issue#499Weisl2024-08-04 10:48
    Update outdated presets automatically when loading
  • Issue#499Weisl2024-08-04 10:48
    Update outdated presets automatically when loading

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 14 stars here means stars gained during the window, not the repo's star count.