This addon allows you to create collider meshes more easily. It provides different operators to generate primitve colliders or convex mesh colliders out of a selection.
active 2023-08-15 → 2024-08-12 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 364 days from 2023-08-15 to 2024-08-12. Pushes: 73 total, peak 18 in a day. Pull requests: 19 total, peak 7 in a day. Issues: 66 total, peak 17 in a day. Comments: 39 total, peak 8 in a day. Stars: 14 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Weisl | 188 | 73 | 18 | 33 |
| DarvanH548 | 3 | 0 | 0 | 2 |
| KoZ3D | 2 | 0 | 0 | 2 |
| SanTum1 | 1 | 0 | 0 | 0 |
| namrog84 | 1 | 0 | 0 | 1 |
| gentlemongoose | 1 | 0 | 0 | 1 |
| OctagonalHexy | 1 | 0 | 1 | 0 |
Recent activity
Latest issues, pull requests and releases
- Pull request#502Weisl2024-08-04 15:02
- Pull request#502Weisl2024-08-04 15:02
- Pull request#501Weisl2024-08-04 15:02
- Issue#490Weisl2024-08-04 14:27Reset visibility settings after collider creation
- Issue#316Weisl2024-08-04 14:13Replace 'Press Hotkey' text with another operator and text after removing the hotkey (e.g., "restore default")
- Issue#337Weisl2024-08-04 14:10Fix and enable "Use Original Material" for EDIT mode properly
- Issue comment#337Weisl2024-08-04 13:36Fix and enable "Use Original Material" for EDIT mode properly
- Issue comment#335Weisl2024-08-04 13:35Enable "Use Original Material" only for OBJECT mode.
- Issue#500Weisl2024-08-04 13:30check for all supported object types and not only 'MESH'
- Issue#488Weisl2024-08-04 13:30Improve Collider from Object Name
- Issue#329Weisl2024-08-04 13:30abording "Mesh to collider" when Use Original Material is on deletes original Meshes
- Issue comment#329Weisl2024-08-04 13:30abording "Mesh to collider" when Use Original Material is on deletes original Meshes
- Issue comment#498Weisl2024-08-04 13:25Add an easy way to change shape
- Issue#334Weisl2024-08-04 13:24Improve Regenerate Name
- Issue#500Weisl2024-08-04 12:22check for all supported object types and not only 'MESH'
- Issue comment#484Weisl2024-08-04 12:11Loose Mesh - Edit Mode
- Issue#484Weisl2024-08-04 12:11Loose Mesh - Edit Mode
- Issue#489Weisl2024-08-04 12:08Auto Convex does not work with Loose Meshes
- Issue#486Weisl2024-08-04 10:53Support Blender 4.2
- Issue#491Weisl2024-08-04 10:52Make it into an extension 4.2
- Issue#492Weisl2024-08-04 10:52Clean up package and sub packages better
- Issue#363Weisl2024-08-04 10:48Toggle between physics materials
- Issue comment#499Weisl2024-08-04 10:48Update outdated presets automatically when loading
- Issue#499Weisl2024-08-04 10:48Update outdated presets automatically when loading
- Issue#499Weisl2024-08-04 10:48Update outdated presets automatically when loading
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 14 stars here means stars gained during the window, not the repo's star count.