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This addon allows you to create collider meshes more easily. It provides different operators to generate primitve colliders or convex mesh colliders out of a selection.

active 2024-08-142026-08-04 (UTC)

Complete coverage26,414 / 26,414 hourly files (100%) · 2 absent upstream2023-08-152026-08-19 (UTC)
Events
366
Pushes
133
Pull requests
48
Issues
75
Stars
25
Forks
4

Activity over time

Daily event counts in the loaded window

Line chart, 721 days from 2024-08-14 to 2026-08-04. Pushes: 133 total, peak 11 in a day. Pull requests: 48 total, peak 6 in a day. Issues: 75 total, peak 12 in a day. Comments: 34 total, peak 5 in a day. Stars: 25 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Weisl2671313923
amechtley14077
by-tndy2002
ThibaultLemaire2001
VerserVarlin1000

Recent activity

Latest issues, pull requests and releases

  • Issue#648Weisl2026-07-24 17:40
    Validate Colliders: no progress feedback during large-scene scans
  • Issue#628Weisl2026-04-06 09:14
    UI/UX: Set Rigid Body does nothing if no name is specified:
  • Issue#619Weisl2026-04-05 18:32
    Add check for new Updates
  • Pull request#620Weisl2026-04-05 08:39
  • Issue#558Weisl2026-04-03 14:06
    Fix: Inverse matrix reset incorrectly overrides custom rotation on oriented bounding boxes
  • Issue#617Weisl2026-04-03 13:57
    Fix: Oriented bounding box rotation is incorrectly reset when custom rotation is active
  • Pull request#611Weisl2026-03-09 18:18
  • Issue#557Weisl2026-03-08 19:43
    Develop Tool for Contoured Meshes
  • Issue comment#605Weisl2026-03-08 18:06
    #541 K-DOP (K-Discrete Oriented Polytope) Collider
  • Pull request#605Weisl2026-03-08 17:58
  • Issue#571Weisl2026-03-08 10:42
    Crash - when using 'Use Loose Islands' on certain assets.
  • Pull request#603amechtley2026-03-08 10:42
  • Issue comment#603amechtley2026-03-07 23:18
    Fix #571: Loose-island collider generation hangs and crashes for large assets
  • Issue comment#603amechtley2026-03-07 09:44
    Fix #571: Loose-island collider generation hangs and crashes for large assets
  • Issue comment#603amechtley2026-03-07 09:19
    Fix #571: Loose-island collider generation hangs and crashes for large assets
  • Issue comment#603Weisl2026-03-07 08:08
    Fix #571: Loose-island collider generation hangs and crashes for large assets
  • Issue comment#571amechtley2026-03-03 22:01
    Crash - when using 'Use Loose Islands' on certain assets.
  • Pull request#602Weisl2026-02-26 10:21
  • Issue comment#571amechtley2026-02-25 21:20
    Crash - when using 'Use Loose Islands' on certain assets.
  • Issue#600Weisl2026-02-25 11:21
    Make option to select default preset
  • Pull request#597amechtley2026-02-20 09:40
  • Pull request#599amechtley2026-02-18 23:41
  • Pull request#595amechtley2026-02-18 08:08
  • Issue comment#595amechtley2026-02-17 22:52
    Fixes for Regenerate Name operator
  • Pull request#595amechtley2026-02-16 22:11

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 25 stars here means stars gained during the window, not the repo's star count.