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Simulator environments and games in Godot

active 2025-07-102025-10-24 (UTC)

Complete coverage26,534 / 26,534 hourly files (100%) · 2 absent upstream2023-08-152026-08-24 (UTC)
Events
124
Pushes
67
Pull requests
0
Issues
5
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 107 days from 2025-07-10 to 2025-10-24. Pushes: 67 total, peak 7 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 5 total, peak 2 in a day. Comments: 41 total, peak 7 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
felixchenier4721021
Korn66664424020
ThibaudPrad9900
mobilitesportadapte3300

Recent activity

Latest issues, pull requests and releases

  • Issue#21felixchenier2025-10-24 20:30
    Street corner: Pedestrians float above ground when stopped
  • Issue comment#17Korn66662025-09-12 16:52
    New game : obstacle avoidance
  • Issue comment#17felixchenier2025-09-12 16:25
    New game : obstacle avoidance
  • Issue comment#16Korn66662025-09-12 15:41
    Wheelchair rolling sound associated to surface
  • Issue comment#17felixchenier2025-09-12 15:33
    New game : obstacle avoidance
  • Issue comment#6Korn66662025-09-11 17:31
    Develop a street corner that is realistic in dimensions, slopes, etc.
  • Issue comment#14felixchenier2025-09-10 16:28
    Head tracking
  • Issue comment#13Korn66662025-09-10 16:27
    Game UI appears on the control screen instead of the game screen
  • Issue#14felixchenier2025-09-10 16:25
    Head tracking
  • Issue comment#13felixchenier2025-09-10 16:20
    Game UI appears on the control screen instead of the game screen
  • Issue comment#12felixchenier2025-09-10 15:36
    Pedestrians and cars are higher than the ground
  • Issue#12felixchenier2025-09-10 15:36
    Pedestrians and cars are higher than the ground
  • Issue comment#12Korn66662025-09-09 19:41
    Pedestrians and cars are higher than the ground
  • Issue comment#12felixchenier2025-09-09 16:22
    Pedestrians and cars are higher than the ground
  • Issue comment#12Korn66662025-09-09 16:14
    Pedestrians and cars are higher than the ground
  • Issue comment#12felixchenier2025-09-09 14:06
    Pedestrians feet are lower than the ground
  • Issue comment#5felixchenier2025-09-08 15:00
    Unify the experience on simulator and with keyboard
  • Issue comment#5Korn66662025-09-04 22:46
    Unify the experience on simulator and with keyboard
  • Issue#11felixchenier2025-09-04 19:52
    Collisions and resistance changes are not registered anymore
  • Issue comment#11Korn66662025-09-04 19:21
    Collisions and resistance changes are not registered anymore
  • Issue comment#5felixchenier2025-09-04 19:11
    Unify the experience on simulator and with keyboard
  • Issue comment#11felixchenier2025-09-04 19:01
    Collisions and resistance changes are not registered anymore
  • Issue comment#11Korn66662025-09-04 15:10
    Collisions and resistance changes are not registered anymore
  • Issue comment#5Korn66662025-09-03 18:42
    Unify the experience on simulator and with keyboard
  • Issue comment#9Korn66662025-09-02 20:53
    Develop a traffic light for pedestrians (hand/ped)

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.