The networking module for the Reoria game engine, it uses LiteNetLib to provide networking features and functionality within my game's engine. This project has been designed to work as a stand alone project that can be used by other games and engines.
active 2024-10-25 → 2025-06-24 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 243 days from 2024-10-25 to 2025-06-24. Pushes: 62 total, peak 5 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 8 total, peak 7 in a day. Comments: 0 total, peak 0 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| XerShade | 70 | 62 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#8XerShade2024-11-03 04:30Networking: Add MonoGame Support Where Necessary
- Issue#7XerShade2024-10-26 11:57Networking: Create authoritative control system.
- Issue#6XerShade2024-10-26 11:57Networking: Create packet functions/classes for existing packets.
- Issue#5XerShade2024-10-26 11:57Networking: Create packet manager class.
- Issue#4XerShade2024-10-26 11:57Networking: Create packet attribute classes.
- Issue#3XerShade2024-10-26 11:57Networking: Create android NetEventListener class.
- Issue#2XerShade2024-10-26 11:57Networking: Create server NetEventListener class.
- Issue#1XerShade2024-10-26 11:57Networking: Create client NetEventListener class.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.