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SuoraEngine is an open-source C++ Engine for building 3D real-time rendering Applications and interactive Content, especially Video Games.

active 2024-02-222026-01-06 (UTC)

Complete coverage26,679 / 26,679 hourly files (100%) · 2 absent upstream2023-08-152026-08-30 (UTC)
Events
172
Pushes
99
Pull requests
18
Issues
14
Stars
14
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 685 days from 2024-02-22 to 2026-01-06. Pushes: 99 total, peak 7 in a day. Pull requests: 18 total, peak 4 in a day. Issues: 14 total, peak 4 in a day. Comments: 2 total, peak 1 in a day. Stars: 14 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
YanSchw13399182

Recent activity

Latest issues, pull requests and releases

  • Pull request#27YanSchw2024-12-14 11:55
  • Issue comment#27YanSchw2024-12-14 11:55
    Added Premake5 options for MacOS and Linux
  • Pull request#27YanSchw2024-11-20 23:52
  • Pull request#26YanSchw2024-11-20 20:09
  • Pull request#26YanSchw2024-11-20 19:51
  • Issue#25YanSchw2024-08-02 17:39
    Fix Engine Path being stored in ProjectSettings
  • Issue#24YanSchw2024-08-02 14:41
    Remove static NativeClassIDs for C++ reflected classes
  • Issue#23YanSchw2024-08-02 14:35
    Refactor WindowsPlatform Code into its own Module
  • Issue#22YanSchw2024-08-02 14:35
    Refactor OpenGL Code into its own Module
  • Issue#19YanSchw2024-08-01 22:40
    Make StringUtil::SplitString() return Array<T> instead of std::vector<T>
  • Pull request#21YanSchw2024-08-01 22:40
  • ReleaseYanSchw2024-07-17 22:16
    Suora Engine 0.11.0
  • Pull request#20YanSchw2024-07-17 21:02
  • Pull request#20YanSchw2024-07-17 19:00
  • Issue#19YanSchw2024-07-04 23:34
    Make StringUtil::SplitString() return Array<T> instead of std::vector<T>
  • Pull request#18YanSchw2024-07-04 23:17
  • Pull request#17YanSchw2024-07-04 23:16
  • Pull request#18YanSchw2024-07-04 23:03
  • Pull request#17YanSchw2024-07-04 23:03
  • Issue comment#16YanSchw2024-07-03 14:33
    Replace GameInstance with GameModules
  • Issue#16YanSchw2024-07-03 14:33
    Replace GameInstance with GameModules
  • Issue#16YanSchw2024-07-03 13:39
    Replace GameInstance with GameModules
  • Issue#15YanSchw2024-06-12 14:41
    Add a proper color picker
  • Issue#12YanSchw2024-06-08 22:58
    Newly created ChildNodes should be centered to their Parent instead of the World origin
  • Pull request#14YanSchw2024-06-08 22:58

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 14 stars here means stars gained during the window, not the repo's star count.