本项目基于 GEC6818 开发板,使用 C++ 语言结合 Linux 系统接口,实现了具备触摸屏控制、食物随机生成、边界检测等功能的贪吃蛇游戏。 通过多线程处理输入与游戏逻辑,利用帧缓冲技术实现图形渲染,最终在开发板的 LCD 触摸屏上运行。测试结果表明,游戏响应流畅,功能稳定,达到了预期的设计目标。
active 2025-06-07 → 2025-06-07 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 1 days from 2025-06-07 to 2025-06-07. Pushes: 3 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| YinZiBenRun | 3 | 3 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
No issue or PR events — this repo's activity is pushes only.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.